refactor: format code
This commit is contained in:
@@ -6,7 +6,7 @@
|
||||
namespace td {
|
||||
namespace game {
|
||||
|
||||
enum class TowerType : std::uint8_t{
|
||||
enum class TowerType : std::uint8_t {
|
||||
Archer = 0,
|
||||
Ice,
|
||||
Sorcerer,
|
||||
@@ -23,49 +23,49 @@ enum class TowerType : std::uint8_t{
|
||||
TowerCount
|
||||
};
|
||||
|
||||
enum class TowerSize : bool{
|
||||
enum class TowerSize : bool {
|
||||
Little = 0, // 3x3
|
||||
Big, // 5x5
|
||||
};
|
||||
|
||||
enum class TowerPath : std::uint8_t{
|
||||
enum class TowerPath : std::uint8_t {
|
||||
Top = 0, // Base path
|
||||
Bottom
|
||||
};
|
||||
|
||||
class TowerStats{
|
||||
class TowerStats {
|
||||
private:
|
||||
float m_Rate;
|
||||
float m_Damage;
|
||||
std::uint8_t m_Range;
|
||||
public:
|
||||
TowerStats(float rate, float damage, std::uint8_t range): m_Rate(rate), m_Damage(damage),
|
||||
m_Range(range){
|
||||
TowerStats(float rate, float damage, std::uint8_t range) : m_Rate(rate), m_Damage(damage),
|
||||
m_Range(range) {
|
||||
}
|
||||
|
||||
float getDamageRate() const{ return m_Rate; }
|
||||
float getDamage() const{ return m_Damage; }
|
||||
std::uint8_t getRange() const{ return m_Range; }
|
||||
float getDamageRate() const { return m_Rate; }
|
||||
float getDamage() const { return m_Damage; }
|
||||
std::uint8_t getRange() const { return m_Range; }
|
||||
};
|
||||
|
||||
class TowerLevel{
|
||||
class TowerLevel {
|
||||
private:
|
||||
// 1, 2, 3, 4
|
||||
std::uint8_t m_Level : 3;
|
||||
// 0 : base path 1 : top path (if there is bottom path) 2 : bottom path (if there is top path)
|
||||
TowerPath m_Path : 1;
|
||||
public:
|
||||
TowerLevel(): m_Level(1), m_Path(TowerPath::Top){}
|
||||
TowerLevel(std::uint8_t level, TowerPath path): m_Level(level), m_Path(path){}
|
||||
TowerLevel() : m_Level(1), m_Path(TowerPath::Top) {}
|
||||
TowerLevel(std::uint8_t level, TowerPath path) : m_Level(level), m_Path(path) {}
|
||||
|
||||
std::uint8_t getLevel() const{ return m_Level; }
|
||||
TowerPath getPath() const{ return m_Path; }
|
||||
std::uint8_t getLevel() const { return m_Level; }
|
||||
TowerPath getPath() const { return m_Path; }
|
||||
|
||||
void setLevel(std::uint8_t level){ m_Level = level; }
|
||||
void setPath(TowerPath path){ m_Path = path; }
|
||||
void setLevel(std::uint8_t level) { m_Level = level; }
|
||||
void setPath(TowerPath path) { m_Path = path; }
|
||||
|
||||
// operator to sort maps
|
||||
friend bool operator<(const TowerLevel& level, const TowerLevel& other){
|
||||
friend bool operator<(const TowerLevel& level, const TowerLevel& other) {
|
||||
return level.getLevel() * static_cast<std::uint8_t>(level.getPath()) <
|
||||
other.getLevel() * static_cast<std::uint8_t>(other.getPath());
|
||||
}
|
||||
@@ -73,140 +73,140 @@ public:
|
||||
|
||||
const TowerStats* getTowerStats(TowerType type, TowerLevel level);
|
||||
|
||||
class Tower{
|
||||
class Tower {
|
||||
private:
|
||||
std::uint16_t m_X, m_Y;
|
||||
TowerLevel m_Level{};
|
||||
protected:
|
||||
utils::Timer m_Timer;
|
||||
public: // converting seconds to millis
|
||||
Tower(std::uint16_t x, std::uint16_t y): m_X(x), m_Y(y), m_Timer(getStats()->getDamageRate() * 1000){}
|
||||
Tower(std::uint16_t x, std::uint16_t y) : m_X(x), m_Y(y), m_Timer(getStats()->getDamageRate() * 1000) {}
|
||||
|
||||
virtual TowerType getType() const = 0;
|
||||
virtual TowerSize getSize() const = 0;
|
||||
virtual void tick(std::uint64_t delta) = 0;
|
||||
|
||||
void upgrade(std::uint8_t level, TowerPath path){
|
||||
void upgrade(std::uint8_t level, TowerPath path) {
|
||||
m_Level.setLevel(level);
|
||||
m_Level.setPath(path);
|
||||
}
|
||||
|
||||
std::uint16_t getX() const{ return m_X; }
|
||||
std::uint16_t getY() const{ return m_Y; }
|
||||
const TowerLevel& getLevel() const{ return m_Level; }
|
||||
const TowerStats* getStats() const{ return getTowerStats(getType(), m_Level); }
|
||||
std::uint16_t getX() const { return m_X; }
|
||||
std::uint16_t getY() const { return m_Y; }
|
||||
const TowerLevel& getLevel() const { return m_Level; }
|
||||
const TowerStats* getStats() const { return getTowerStats(getType(), m_Level); }
|
||||
|
||||
};
|
||||
|
||||
// ---------- Little Towers ----------
|
||||
|
||||
class LittleTower : public Tower{
|
||||
class LittleTower : public Tower {
|
||||
public:
|
||||
LittleTower(std::uint16_t x, std::uint16_t y): Tower(x, y){}
|
||||
LittleTower(std::uint16_t x, std::uint16_t y) : Tower(x, y) {}
|
||||
|
||||
virtual TowerSize getSize() const{ return TowerSize::Little; }
|
||||
virtual TowerSize getSize() const { return TowerSize::Little; }
|
||||
|
||||
virtual TowerType getType() const = 0;
|
||||
virtual void tick(std::uint64_t delta) = 0;
|
||||
};
|
||||
|
||||
class ArcherTower : public LittleTower{
|
||||
class ArcherTower : public LittleTower {
|
||||
public:
|
||||
ArcherTower(std::uint16_t x, std::uint16_t y): LittleTower(x, y){}
|
||||
ArcherTower(std::uint16_t x, std::uint16_t y) : LittleTower(x, y) {}
|
||||
|
||||
virtual TowerType getType() const{ return TowerType::Archer; }
|
||||
virtual TowerType getType() const { return TowerType::Archer; }
|
||||
virtual void tick(std::uint64_t delta);
|
||||
};
|
||||
|
||||
class IceTower : public LittleTower{
|
||||
class IceTower : public LittleTower {
|
||||
public:
|
||||
IceTower(std::uint16_t x, std::uint16_t y): LittleTower(x, y){}
|
||||
IceTower(std::uint16_t x, std::uint16_t y) : LittleTower(x, y) {}
|
||||
|
||||
virtual TowerType getType() const{ return TowerType::Ice; }
|
||||
virtual TowerType getType() const { return TowerType::Ice; }
|
||||
virtual void tick(std::uint64_t delta);
|
||||
};
|
||||
|
||||
class MageTower : public LittleTower{
|
||||
class MageTower : public LittleTower {
|
||||
public:
|
||||
MageTower(std::uint16_t x, std::uint16_t y): LittleTower(x, y){}
|
||||
MageTower(std::uint16_t x, std::uint16_t y) : LittleTower(x, y) {}
|
||||
|
||||
virtual TowerType getType() const{ return TowerType::Mage; }
|
||||
virtual TowerType getType() const { return TowerType::Mage; }
|
||||
virtual void tick(std::uint64_t delta);
|
||||
};
|
||||
|
||||
class PoisonTower : public LittleTower{
|
||||
class PoisonTower : public LittleTower {
|
||||
public:
|
||||
PoisonTower(std::uint16_t x, std::uint16_t y): LittleTower(x, y){}
|
||||
PoisonTower(std::uint16_t x, std::uint16_t y) : LittleTower(x, y) {}
|
||||
|
||||
virtual TowerType getType() const{ return TowerType::Poison; }
|
||||
virtual TowerType getType() const { return TowerType::Poison; }
|
||||
virtual void tick(std::uint64_t delta);
|
||||
};
|
||||
|
||||
class QuakeTower : public LittleTower{
|
||||
class QuakeTower : public LittleTower {
|
||||
public:
|
||||
QuakeTower(std::uint16_t x, std::uint16_t y): LittleTower(x, y){}
|
||||
QuakeTower(std::uint16_t x, std::uint16_t y) : LittleTower(x, y) {}
|
||||
|
||||
virtual TowerType getType() const{ return TowerType::Quake; }
|
||||
virtual TowerType getType() const { return TowerType::Quake; }
|
||||
virtual void tick(std::uint64_t delta);
|
||||
};
|
||||
|
||||
class ArtilleryTower : public LittleTower{
|
||||
class ArtilleryTower : public LittleTower {
|
||||
public:
|
||||
ArtilleryTower(std::uint16_t x, std::uint16_t y): LittleTower(x, y){}
|
||||
ArtilleryTower(std::uint16_t x, std::uint16_t y) : LittleTower(x, y) {}
|
||||
|
||||
virtual TowerType getType() const{ return TowerType::Artillery; }
|
||||
virtual TowerType getType() const { return TowerType::Artillery; }
|
||||
virtual void tick(std::uint64_t delta);
|
||||
};
|
||||
|
||||
class SorcererTower : public LittleTower{
|
||||
class SorcererTower : public LittleTower {
|
||||
public:
|
||||
SorcererTower(std::uint16_t x, std::uint16_t y): LittleTower(x, y){}
|
||||
SorcererTower(std::uint16_t x, std::uint16_t y) : LittleTower(x, y) {}
|
||||
|
||||
virtual TowerType getType() const{ return TowerType::Sorcerer; }
|
||||
virtual TowerType getType() const { return TowerType::Sorcerer; }
|
||||
virtual void tick(std::uint64_t delta);
|
||||
};
|
||||
|
||||
class ZeusTower : public LittleTower{
|
||||
class ZeusTower : public LittleTower {
|
||||
public:
|
||||
ZeusTower(std::uint16_t x, std::uint16_t y): LittleTower(x, y){}
|
||||
ZeusTower(std::uint16_t x, std::uint16_t y) : LittleTower(x, y) {}
|
||||
|
||||
virtual TowerType getType() const{ return TowerType::Zeus; }
|
||||
virtual TowerType getType() const { return TowerType::Zeus; }
|
||||
virtual void tick(std::uint64_t delta);
|
||||
};
|
||||
|
||||
// ---------- Big Towers ----------
|
||||
|
||||
class BigTower : public Tower{
|
||||
class BigTower : public Tower {
|
||||
public:
|
||||
BigTower(std::uint16_t x, std::uint16_t y): Tower(x, y){}
|
||||
BigTower(std::uint16_t x, std::uint16_t y) : Tower(x, y) {}
|
||||
|
||||
virtual TowerSize getSize() const{ return TowerSize::Big; }
|
||||
virtual TowerSize getSize() const { return TowerSize::Big; }
|
||||
|
||||
virtual TowerType getType() const = 0;
|
||||
virtual void tick(std::uint64_t delta) = 0;
|
||||
};
|
||||
|
||||
class TurretTower : public BigTower{
|
||||
class TurretTower : public BigTower {
|
||||
public:
|
||||
TurretTower(std::uint16_t x, std::uint16_t y): BigTower(x, y){}
|
||||
TurretTower(std::uint16_t x, std::uint16_t y) : BigTower(x, y) {}
|
||||
|
||||
virtual TowerType getType() const{ return TowerType::Turret; }
|
||||
virtual TowerType getType() const { return TowerType::Turret; }
|
||||
virtual void tick(std::uint64_t delta);
|
||||
};
|
||||
|
||||
class NecromancerTower : public BigTower{
|
||||
class NecromancerTower : public BigTower {
|
||||
public:
|
||||
NecromancerTower(std::uint16_t x, std::uint16_t y): BigTower(x, y){}
|
||||
NecromancerTower(std::uint16_t x, std::uint16_t y) : BigTower(x, y) {}
|
||||
|
||||
virtual TowerType getType() const{ return TowerType::Necromancer; }
|
||||
virtual TowerType getType() const { return TowerType::Necromancer; }
|
||||
virtual void tick(std::uint64_t delta);
|
||||
};
|
||||
|
||||
class LeachTower : public BigTower{
|
||||
class LeachTower : public BigTower {
|
||||
public:
|
||||
LeachTower(std::uint16_t x, std::uint16_t y): BigTower(x, y){}
|
||||
LeachTower(std::uint16_t x, std::uint16_t y) : BigTower(x, y) {}
|
||||
|
||||
virtual TowerType getType() const{ return TowerType::Leach; }
|
||||
virtual TowerType getType() const { return TowerType::Leach; }
|
||||
virtual void tick(std::uint64_t delta);
|
||||
};
|
||||
|
||||
|
||||
Reference in New Issue
Block a user