feat: implement shapes for entities
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@@ -111,8 +111,7 @@ void World::tick(std::uint64_t delta) {
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void World::spawnMobAt(MobID id, MobType type, std::uint8_t level, PlayerID sender, float x, float y, Direction dir) {
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MobPtr mob = MobFactory::createMob(id, type, level, sender);
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mob->setX(x);
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mob->setY(y);
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mob->setCenter({x, y});
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mob->setDirection(dir);
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m_Mobs.push_back(mob);
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}
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@@ -131,38 +130,42 @@ void World::tickMobs(std::uint64_t delta) {
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void World::moveMobs(std::uint64_t delta) {
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for (MobPtr mob : m_Mobs) {
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TilePtr tile = getTile(mob->getX(), mob->getY());
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TilePtr tile = getTile(mob->getCenter().getX(), mob->getCenter().getY());
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if (tile != nullptr && tile->getType() == TileType::Walk) {
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WalkableTile* walkTile = dynamic_cast<WalkableTile*>(tile.get());
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mob->setDirection(walkTile->direction);
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}
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float mobWalkSpeed = mob->getStats()->getMovementSpeed();
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moveMob(mob, delta);
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}
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}
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float walkAmount = mobWalkSpeed * ((float)delta / 1000.0f);
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void World::moveMob(MobPtr mob, std::uint64_t delta) {
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float mobWalkSpeed = mob->getStats()->getMovementSpeed();
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if (mob->hasEffect(EffectType::Slowness))
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walkAmount *= 0.70;
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float walkAmount = mobWalkSpeed * ((float)delta / 1000.0f);
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switch (mob->getDirection()) {
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case Direction::NegativeX: {
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mob->setX(mob->getX() - walkAmount);
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break;
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}
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case Direction::PositiveX: {
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mob->setX(mob->getX() + walkAmount);
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break;
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}
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case Direction::NegativeY: {
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mob->setY(mob->getY() - walkAmount);
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break;
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}
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case Direction::PositiveY: {
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mob->setY(mob->getY() + walkAmount);
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break;
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}
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}
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if (mob->hasEffect(EffectType::Slowness))
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walkAmount *= 0.70; // walk 30% slower
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switch (mob->getDirection()) {
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case Direction::NegativeX: {
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mob->setCenterX(mob->getCenterX() - walkAmount);
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break;
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}
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case Direction::PositiveX: {
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mob->setCenterX(mob->getCenterX() + walkAmount);
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break;
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}
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case Direction::NegativeY: {
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mob->setCenterY(mob->getCenterY() - walkAmount);
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break;
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}
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case Direction::PositiveY: {
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mob->setCenterY(mob->getCenterY() + walkAmount);
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break;
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}
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}
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}
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@@ -245,16 +248,16 @@ void World::cleanDeadMobs() {
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for (std::size_t i = 0; i < m_Mobs.size(); i++) {
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MobPtr mob = m_Mobs[i];
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if (mob->isDead()) {
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mob->OnDeath(this);
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if (mob->OnDeath(this)) {
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//reward players
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Player& sender = m_Game->getPlayerById(mob->getSender());
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sender.addExp(mob->getStats()->getExpReward());
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//reward players
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Player& sender = m_Game->getPlayerById(mob->getSender());
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sender.addExp(mob->getStats()->getExpReward());
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Player& killer = m_Game->getPlayerById(mob->getLastDamageTower()->getBuilder());
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killer.addGold(mob->getStats()->getMoneyCost());
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Player& killer = m_Game->getPlayerById(mob->getLastDamageTower()->getBuilder());
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killer.addGold(mob->getStats()->getMoneyCost());
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m_Mobs.erase(m_Mobs.begin() + i);
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m_Mobs.erase(m_Mobs.begin() + i);
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}
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}
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}
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}
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