feat: implement shapes for entities
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@@ -9,7 +9,7 @@ namespace game {
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bool Tower::isMobInRange(MobPtr mob) {
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if (mob->isDead())
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return false;
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return (m_X - mob->getX()) * (m_X - mob->getX()) + (m_Y - mob->getY()) * (m_Y - mob->getY()) < (getStats()->getRange() * getStats()->getRange());
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return mob->collidesWith(*this);
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}
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const std::map<std::pair<TowerType, TowerLevel>, TowerStats> TowerConstants = {
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