feat: implement shapes for entities

This commit is contained in:
2021-11-21 20:00:35 +01:00
parent a716e46c64
commit 070749e685
11 changed files with 92 additions and 70 deletions

View File

@@ -9,7 +9,7 @@ namespace game {
bool Tower::isMobInRange(MobPtr mob) {
if (mob->isDead())
return false;
return (m_X - mob->getX()) * (m_X - mob->getX()) + (m_Y - mob->getY()) * (m_Y - mob->getY()) < (getStats()->getRange() * getStats()->getRange());
return mob->collidesWith(*this);
}
const std::map<std::pair<TowerType, TowerLevel>, TowerStats> TowerConstants = {

View File

@@ -111,8 +111,7 @@ void World::tick(std::uint64_t delta) {
void World::spawnMobAt(MobID id, MobType type, std::uint8_t level, PlayerID sender, float x, float y, Direction dir) {
MobPtr mob = MobFactory::createMob(id, type, level, sender);
mob->setX(x);
mob->setY(y);
mob->setCenter({x, y});
mob->setDirection(dir);
m_Mobs.push_back(mob);
}
@@ -131,38 +130,42 @@ void World::tickMobs(std::uint64_t delta) {
void World::moveMobs(std::uint64_t delta) {
for (MobPtr mob : m_Mobs) {
TilePtr tile = getTile(mob->getX(), mob->getY());
TilePtr tile = getTile(mob->getCenter().getX(), mob->getCenter().getY());
if (tile != nullptr && tile->getType() == TileType::Walk) {
WalkableTile* walkTile = dynamic_cast<WalkableTile*>(tile.get());
mob->setDirection(walkTile->direction);
}
float mobWalkSpeed = mob->getStats()->getMovementSpeed();
moveMob(mob, delta);
}
}
float walkAmount = mobWalkSpeed * ((float)delta / 1000.0f);
void World::moveMob(MobPtr mob, std::uint64_t delta) {
float mobWalkSpeed = mob->getStats()->getMovementSpeed();
if (mob->hasEffect(EffectType::Slowness))
walkAmount *= 0.70;
float walkAmount = mobWalkSpeed * ((float)delta / 1000.0f);
switch (mob->getDirection()) {
case Direction::NegativeX: {
mob->setX(mob->getX() - walkAmount);
break;
}
case Direction::PositiveX: {
mob->setX(mob->getX() + walkAmount);
break;
}
case Direction::NegativeY: {
mob->setY(mob->getY() - walkAmount);
break;
}
case Direction::PositiveY: {
mob->setY(mob->getY() + walkAmount);
break;
}
}
if (mob->hasEffect(EffectType::Slowness))
walkAmount *= 0.70; // walk 30% slower
switch (mob->getDirection()) {
case Direction::NegativeX: {
mob->setCenterX(mob->getCenterX() - walkAmount);
break;
}
case Direction::PositiveX: {
mob->setCenterX(mob->getCenterX() + walkAmount);
break;
}
case Direction::NegativeY: {
mob->setCenterY(mob->getCenterY() - walkAmount);
break;
}
case Direction::PositiveY: {
mob->setCenterY(mob->getCenterY() + walkAmount);
break;
}
}
}
@@ -245,16 +248,16 @@ void World::cleanDeadMobs() {
for (std::size_t i = 0; i < m_Mobs.size(); i++) {
MobPtr mob = m_Mobs[i];
if (mob->isDead()) {
mob->OnDeath(this);
if (mob->OnDeath(this)) {
//reward players
Player& sender = m_Game->getPlayerById(mob->getSender());
sender.addExp(mob->getStats()->getExpReward());
//reward players
Player& sender = m_Game->getPlayerById(mob->getSender());
sender.addExp(mob->getStats()->getExpReward());
Player& killer = m_Game->getPlayerById(mob->getLastDamageTower()->getBuilder());
killer.addGold(mob->getStats()->getMoneyCost());
Player& killer = m_Game->getPlayerById(mob->getLastDamageTower()->getBuilder());
killer.addGold(mob->getStats()->getMoneyCost());
m_Mobs.erase(m_Mobs.begin() + i);
m_Mobs.erase(m_Mobs.begin() + i);
}
}
}
}

View File

@@ -103,7 +103,7 @@ void ClientGame::HandlePacket(const protocol::WorldDataPacket* packet) {
m_WorldRenderer.loadModels();
// set cam pos to player spawn
const game::Spawn& spawn = m_World->getTeam(m_Player->getTeamColor()).getSpawn();
m_WorldRenderer.setCamPos(spawn.x + 0.5, spawn.y + 0.5);
m_WorldRenderer.setCamPos(spawn.getCenterX(), spawn.getCenterY());
}
void ClientGame::renderWorld() {

View File

@@ -22,8 +22,8 @@ void ServerWorld::spawnMobs(game::MobType type, std::uint8_t level, game::Player
enemyMobSpawn = &getTeam(game::TeamColor::Red).getSpawn();
}
std::int32_t spawnCenterX = enemyMobSpawn->x;
std::int32_t spawnCenterY = enemyMobSpawn->y;
std::int32_t spawnCenterX = enemyMobSpawn->getCenterX();
std::int32_t spawnCenterY = enemyMobSpawn->getCenterY();
std::int32_t minSpawnY = spawnCenterY - 2;
std::int32_t maxSpawnY = spawnCenterY + 2;
@@ -34,9 +34,9 @@ void ServerWorld::spawnMobs(game::MobType type, std::uint8_t level, game::Player
float mobX = utils::getRandomReal<float>(minSpawnX, maxSpawnX);
float mobY = utils::getRandomReal<float>(minSpawnY, maxSpawnY);
spawnMobAt(m_CurrentMobID, type, level, sender, mobX, mobY, enemyMobSpawn->direction);
spawnMobAt(m_CurrentMobID, type, level, sender, mobX, mobY, enemyMobSpawn->getDirection());
protocol::SpawnMobPacket packet(m_CurrentMobID, type, level, sender, mobX, mobY, enemyMobSpawn->direction);
protocol::SpawnMobPacket packet(m_CurrentMobID, type, level, sender, mobX, mobY, enemyMobSpawn->getDirection());
m_Server->broadcastPacket(&packet);
m_CurrentMobID++;

View File

@@ -74,7 +74,7 @@ void WorldRenderer::renderMobs() const {
for (game::MobPtr mob : m_World->getMobList()) {
Renderer::Model model;
model.vao = m_MobVao.get();
model.positon = { mob->getX(), mob->getY() };
model.positon = { mob->getCenterX(), mob->getCenterY() };
m_Renderer->renderModel(model);
}
}
@@ -235,11 +235,7 @@ void WorldRenderer::renderMobTooltip() const {
void WorldRenderer::detectMobHovering() const {
glm::vec2 cursorWorldPos = getCursorWorldPos();
for (game::MobPtr mob : m_World->getMobList()) {
// mob size is currently 1x1 for all mobs
float mobCenterX = mob->getX();
float mobCenterY = mob->getY();
if (cursorWorldPos.x > mobCenterX - 0.5f && cursorWorldPos.x < mobCenterX + 0.5f
&& cursorWorldPos.y > mobCenterY - 0.5f && cursorWorldPos.y < mobCenterY + 0.5f) {
if(mob->collidesWith({cursorWorldPos.x, cursorWorldPos.y})){
m_MobTooltip->setMob(mob.get());
return;
}

View File

@@ -97,8 +97,8 @@ GL::VertexArray loadWorldModel(const td::game::World* world) {
for (int spawnColor = 0; spawnColor < 2; spawnColor++) {
const game::Spawn& spawn = world->getTeam(game::TeamColor(spawnColor)).getSpawn();
float fromX = spawn.x - 2, toX = spawn.x + 3;
float fromY = spawn.y - 2, toY = spawn.y + 3;
float fromX = spawn.getTopLeft().getX() , toX = spawn.getBottomRight().getX();
float fromY = spawn.getTopLeft().getY() , toY = spawn.getBottomRight().getY();
positions.insert(positions.end(), {
fromX, fromY,
@@ -125,8 +125,8 @@ GL::VertexArray loadWorldModel(const td::game::World* world) {
for (int castleColor = 0; castleColor < 2; castleColor++) {
const game::TeamCastle& castle = world->getTeam(game::TeamColor(castleColor)).getCastle();
float fromX = castle.x - 2, toX = castle.x + 3;
float fromY = castle.y - 2, toY = castle.y + 3;
float fromX = castle.getTopLeft().getX(), toX = castle.getBottomRight().getX();
float fromY = castle.getTopLeft().getY(), toY = castle.getBottomRight().getY();
positions.insert(positions.end(), {
fromX, fromY,