fix: updated world write test
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@@ -125,12 +125,12 @@ bool World::loadMapFromFile(const std::string& fileName){
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blueTile1.team_owner = TeamColor::Blue;
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m_TilePalette.push_back(std::make_shared<TowerTile>(blueTile1));
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m_Castles[(uint) TeamColor::Red].x = 58;
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m_Castles[(uint) TeamColor::Red].y = 43;
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getRedTeam().getCastle().x = 58;
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getRedTeam().getCastle().y = 43;
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m_Spawns[(uint) TeamColor::Red].direction = Direction::PositiveY;
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m_Spawns[(uint) TeamColor::Red].x = 13;
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m_Spawns[(uint) TeamColor::Red].y = 13;
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getRedTeam().getSpawn().x = 13;
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getRedTeam().getSpawn().y = 13;
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getRedTeam().getSpawn().direction = Direction::PositiveY;
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m_SpawnColorPalette[(uint) TeamColor::Red] = {255, 0, 0};
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@@ -262,15 +262,14 @@ bool World::loadMapFromFile(const std::string& fileName){
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m_Chunks.insert({{1, 1}, std::make_shared<Chunk>(chunk2)});
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// blue map = same but with offset of 64
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// blue map = same but with offset of 64 (in x coordinate)
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getBlueTeam().getCastle().x = 58 + 64;
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getBlueTeam().getCastle().y = 43;
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m_Castles[(uint) TeamColor::Blue].x = 58 + 64;
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m_Castles[(uint) TeamColor::Blue].y = 43;
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m_Spawns[(uint) TeamColor::Blue].direction = Direction::PositiveY;
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m_Spawns[(uint) TeamColor::Blue].x = 13 + 64;
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m_Spawns[(uint) TeamColor::Blue].y = 13;
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getBlueTeam().getSpawn().x = 13 + 64;
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getBlueTeam().getSpawn().y = 13;
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getBlueTeam().getSpawn().direction = Direction::PositiveY;
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m_SpawnColorPalette[(uint) TeamColor::Blue] = {0, 0, 255};
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