fix: compiler warnings
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@@ -98,13 +98,13 @@ GL::VAO loadWorldModel(const td::game::World* world){
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positions.push_back(chunkX + tileX + 1);
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positions.push_back(chunkY + tileY + 1);*/
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const td::game::Color& tileColor = world->getTileColor(tile);
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const td::game::Color* tileColor = world->getTileColor(tile);
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for (int i = 0; i < 6; i++){
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int color = 255;
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color |= tileColor.r << 24;
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color |= tileColor.g << 16;
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color |= tileColor.b << 8;
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color |= tileColor->r << 24;
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color |= tileColor->g << 16;
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color |= tileColor->b << 8;
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int newColorIndex = colors.size();
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colors.push_back(0);
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