moved Mat4 definition

This commit is contained in:
2023-06-03 19:40:50 +02:00
parent f2fcc348d7
commit 0365902971
9 changed files with 44 additions and 43 deletions

View File

@@ -98,7 +98,7 @@ void Renderer::Prepare() {
}
void Renderer::Resize(int width, int height) {
maths::Mat4f projectionMatrix = maths::Perspective(80.0f / 180.0f * M_PI, static_cast<float>(width) / height, 0.1f, 160.0f);
Mat4f projectionMatrix = maths::Perspective(80.0f / 180.0f * M_PI, static_cast<float>(width) / height, 0.1f, 160.0f);
m_WorldShader->Start();
m_WorldShader->SetProjectionMatrix(projectionMatrix);
m_EntityShader->Start();
@@ -121,7 +121,7 @@ void Renderer::SetCamMovement(const Vec2f& mov) {
void Renderer::SetCamPos(const Vec2f& newPos) {
m_CamPos = newPos;
maths::Mat4f viewMatrix = maths::Look({m_CamPos.x, 50, m_CamPos.y}, {0, -1, -0.0001}, {0, 1, 0});
Mat4f viewMatrix = maths::Look({m_CamPos.x, 50, m_CamPos.y}, {0, -1, -0.0001}, {0, 1, 0});
m_WorldShader->Start();
m_WorldShader->SetViewMatrix(viewMatrix);
m_EntityShader->Start();