moved Mat4 definition
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@@ -14,8 +14,8 @@ public:
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WorldShader();
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void LoadShader();
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void SetProjectionMatrix(const maths::Mat4f& proj) const;
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void SetViewMatrix(const maths::Mat4f& view) const;
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void SetProjectionMatrix(const Mat4f& proj) const;
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void SetViewMatrix(const Mat4f& view) const;
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};
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} // namespace shader
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