#pragma once

#include "network/TCPSocket.h"
#include "protocol/PacketHandler.h"
#include "protocol/PacketDispatcher.h"
#include "game/Player.h"

namespace td {
namespace protocol {

class Connexion : public protocol::PacketHandler {
protected:
    protocol::PacketDispatcher m_Dispatcher;
private:
    network::TCPSocket m_Socket;
public:
    Connexion();
    Connexion(Connexion&& move);
    Connexion(protocol::PacketDispatcher* dispatcher);
    Connexion(protocol::PacketDispatcher* dispatcher, network::TCPSocket& socket);
    virtual ~Connexion();

    virtual bool UpdateSocket();
    void CloseConnection();

    bool Connect(const std::string& address, std::uint16_t port);

    network::Socket::Status GetSocketStatus() const { return m_Socket.GetStatus(); }

    void SendPacket(const protocol::Packet* packet);

    REMOVE_COPY(Connexion);
};

} // namespace server
} // namespace td
