add_rules("mode.debug", "mode.release")

--add_requires("SDL2", "glfw", "zlib", "glm")

target("TowerDefense")
    set_kind("binary")
    add_includedirs("include")
    add_files("src/*.cpp", "src/*/*.cpp", "src/*/*/*.cpp", "src/*/*/*/*.cpp")
    add_cxflags("-pthread")

    set_languages("c++17")

    add_links("glbinding", "z", "SDL2")

    if is_os("linux") then
        add_links("GL", "pthread")
    end
    if is_os("windows") then
        add_links("opengl32", "ws2_32", "mingw32", "gdi32", "imm32")
    end
    
    if is_mode("release") then
        -- mark symbols visibility as hidden
        set_symbols("hidden")
        
        -- strip all symbols
        add_ldflags("-s")

        set_warnings("all", "error")

        set_optimize("smallest")

        if is_os("windows") then
            add_ldflags("-static-libgcc", "-static-libstdc++", "-pthread")
        end

    else
        add_cxflags("-pedantic -Wall -Wextra -Wcast-align -Wcast-qual -Wctor-dtor-privacy -Wdisabled-optimization -Wformat=2 -Winit-self -Wlogical-op -Wmissing-declarations -Wmissing-include-dirs -Wnoexcept -Wold-style-cast -Woverloaded-virtual -Wredundant-decls -Wshadow -Wsign-conversion -Wsign-promo -Wstrict-null-sentinel -Wstrict-overflow=5 -Wswitch-default -Wundef -Wno-unused")
    end

--
-- If you want to known more usage about xmake, please see https://xmake.io
--
-- ## FAQ
--
-- You can enter the project directory firstly before building project.
--
--   $ cd projectdir
--
-- 1. How to build project?
--
--   $ xmake
--
-- 2. How to configure project?
--
--   $ xmake f -p [macosx|linux|iphoneos ..] -a [x86_64|i386|arm64 ..] -m [debug|release]
--
-- 3. Where is the build output directory?
--
--   The default output directory is `./build` and you can configure the output directory.
--
--   $ xmake f -o outputdir
--   $ xmake
--
-- 4. How to run and debug target after building project?
--
--   $ xmake run [targetname]
--   $ xmake run -d [targetname]
--
-- 5. How to install target to the system directory or other output directory?
--
--   $ xmake install
--   $ xmake install -o installdir
--
-- 6. Add some frequently-used compilation flags in xmake.lua
--
-- @code
--    -- add debug and release modes
--    add_rules("mode.debug", "mode.release")
--
--    -- add macro defination
--    add_defines("NDEBUG", "_GNU_SOURCE=1")
--
--    -- set warning all as error
--    set_warnings("all", "error")
--
--    -- set language: c99, c++11
--    set_languages("c99", "c++11")
--
--    -- set optimization: none, faster, fastest, smallest
--    set_optimize("fastest")
--
--    -- add include search directories
--    add_includedirs("/usr/include", "/usr/local/include")
--
--    -- add link libraries and search directories
--    add_links("tbox")
--    add_linkdirs("/usr/local/lib", "/usr/lib")
--
--    -- add system link libraries
--    add_syslinks("z", "pthread")
--
--    -- add compilation and link flags
--    add_cxflags("-stdnolib", "-fno-strict-aliasing")
--    add_ldflags("-L/usr/local/lib", "-lpthread", {force = true})
--
-- @endcode
--

