#include "game/BaseGame.h"

namespace td {
namespace game {

Game::Game(World* world) : m_World(world) {

}

Game::~Game() {

}

void Game::tick(std::uint64_t delta) {
    if (m_GameState == GameState::Game) {
        m_World->tick(delta);
    }
}

} // namespace game 
} // namespace td
