#pragma once

#include "td/protocol/Protocol.h"
#include "td/game/BaseGame.h"

namespace td {
namespace protocol {

class SpawnMobPacket : public Packet {
private:
	game::MobID m_MobID;
	game::MobType m_MobType;
	game::MobLevel m_MobLevel;
	game::Direction m_MobDirection;
	game::PlayerID m_Sender;
	float m_MobX, m_MobY;
public:
	SpawnMobPacket() {}
	SpawnMobPacket(game::MobID id, game::MobType type, std::uint8_t level, game::PlayerID sender,
		float x, float y, game::Direction dir) : m_MobID(id), m_MobType(type), m_MobLevel(level),
		m_MobDirection(dir), m_Sender(sender), m_MobX(x), m_MobY(y) {
	}
	virtual ~SpawnMobPacket() {}

	virtual DataBuffer Serialize(bool packetID = true) const;
	virtual void Deserialize(DataBuffer& data);
	virtual void Dispatch(PacketHandler* handler) const;

	game::MobID GetMobID() const { return m_MobID; }
	game::MobType GetMobType() const { return m_MobType; }
	game::MobLevel GetMobLevel() const { return m_MobLevel; }
	game::Direction GetMobDirection() const { return m_MobDirection; }
	game::PlayerID GetSender() const { return m_Sender; }
	float GetMobX() const { return m_MobX; }
	float GetMobY() const { return m_MobY; }

	virtual PacketType GetType() const { return PacketType::SpawnMob; }
};

} // namespace protocol
} // namespace td
