72 lines
2.5 KiB
C++
72 lines
2.5 KiB
C++
/*
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==============================================================================
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This file contains the basic framework code for a JUCE plugin processor.
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==============================================================================
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*/
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#pragma once
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#include <JuceHeader.h>
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struct FilePlay {
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int position;
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int fileIndex;
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float volume;
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};
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//==============================================================================
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/**
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*/
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class CustomDrumsAudioProcessor : public juce::AudioProcessor {
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public:
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//==============================================================================
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CustomDrumsAudioProcessor();
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~CustomDrumsAudioProcessor() override;
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//==============================================================================
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void prepareToPlay(double sampleRate, int samplesPerBlock) override;
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void loadFile(juce::MemoryInputStream* input);
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void loadFiles();
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void releaseResources() override;
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bool isBusesLayoutSupported(const BusesLayout& layouts) const override;
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void processBlock(juce::AudioBuffer<float>&, juce::MidiBuffer&) override;
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//==============================================================================
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juce::AudioProcessorEditor* createEditor() override;
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bool hasEditor() const override;
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//==============================================================================
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const juce::String getName() const override;
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bool acceptsMidi() const override;
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bool producesMidi() const override;
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bool isMidiEffect() const override;
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double getTailLengthSeconds() const override;
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//==============================================================================
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int getNumPrograms() override;
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int getCurrentProgram() override;
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void setCurrentProgram(int index) override;
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const juce::String getProgramName(int index) override;
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void changeProgramName(int index, const juce::String& newName) override;
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//==============================================================================
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void getStateInformation(juce::MemoryBlock& destData) override;
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void setStateInformation(const void* data, int sizeInBytes) override;
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private:
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juce::AudioFormatManager formatManager;
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juce::AudioFormat* wavFormat;
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std::vector<FilePlay> fileQueue;
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std::vector<juce::AudioSampleBuffer> fileBuffers;
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void playSamples(juce::AudioBuffer<float>& buffer);
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//==============================================================================
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JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR(CustomDrumsAudioProcessor)
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};
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