/* ============================================================================== This file contains the basic framework code for a JUCE plugin processor. ============================================================================== */ #include "PluginProcessor.h" #include "PluginEditor.h" #include "BinaryData.h" //============================================================================== CustomDrumsAudioProcessor::CustomDrumsAudioProcessor() : AudioProcessor(BusesProperties() .withOutput("Output", juce::AudioChannelSet::stereo(), true) ) { formatManager.registerBasicFormats(); wavFormat = formatManager.findFormatForFileExtension("wav"); } CustomDrumsAudioProcessor::~CustomDrumsAudioProcessor() { } void CustomDrumsAudioProcessor::loadFiles() { const static std::vector files = { "bass_wav", "crash_wav", "floortom_wav", "hihat_wav", "hihatfoot_wav", "hihatopen_wav", "ride_wav", "sharedrum_wav", "sharestick_wav", "tom1_wav", "tom2_wav", "clap_wav" }; for (auto file : files) { int dataSize; const char* audioData = BinaryData::getNamedResource(file.c_str(), dataSize); juce::MemoryInputStream input{ audioData, static_cast(dataSize), false }; loadFile(&input); } } void CustomDrumsAudioProcessor::loadFile(juce::MemoryInputStream* input) { int fileIndex = fileBuffers.size(); auto* reader = wavFormat->createReaderFor(input, false); if (reader != nullptr) { fileBuffers.push_back({}); fileBuffers[fileIndex].setSize((int)reader->numChannels, (int)reader->lengthInSamples); // [4] reader->read(&fileBuffers[fileIndex], // [5] 0, // [5.1] (int)reader->lengthInSamples, // [5.2] 0, // [5.3] true, // [5.4] true); // [5.5] } } //============================================================================== const juce::String CustomDrumsAudioProcessor::getName() const { return JucePlugin_Name; } bool CustomDrumsAudioProcessor::acceptsMidi() const { return true; } bool CustomDrumsAudioProcessor::producesMidi() const { return true; } bool CustomDrumsAudioProcessor::isMidiEffect() const { return false; } double CustomDrumsAudioProcessor::getTailLengthSeconds() const { return 0.0; } int CustomDrumsAudioProcessor::getNumPrograms() { return 1; // NB: some hosts don't cope very well if you tell them there are 0 programs, // so this should be at least 1, even if you're not really implementing programs. } int CustomDrumsAudioProcessor::getCurrentProgram() { return 0; } void CustomDrumsAudioProcessor::setCurrentProgram(int index) { } const juce::String CustomDrumsAudioProcessor::getProgramName(int index) { return {}; } void CustomDrumsAudioProcessor::changeProgramName(int index, const juce::String& newName) { } //============================================================================== void CustomDrumsAudioProcessor::prepareToPlay(double sampleRate, int samplesPerBlock) { // Use this method as the place to do any pre-playback // initialisation that you need.. loadFiles(); } void CustomDrumsAudioProcessor::releaseResources() { // When playback stops, you can use this as an opportunity to free up any // spare memory, etc. fileBuffers.clear(); fileQueue.clear(); } bool CustomDrumsAudioProcessor::isBusesLayoutSupported(const BusesLayout& layouts) const { juce::ignoreUnused(layouts); return true; } void CustomDrumsAudioProcessor::processBlock(juce::AudioBuffer& buffer, juce::MidiBuffer& midiMessages) { juce::ScopedNoDenormals noDenormals; auto totalNumInputChannels = getTotalNumInputChannels(); auto totalNumOutputChannels = getTotalNumOutputChannels(); juce::MidiBuffer processedMidi; for (const auto metadata : midiMessages) { auto message = metadata.getMessage(); const auto time = metadata.samplePosition; if (message.isNoteOn()) { FilePlay play; play.position = 0; play.fileIndex = message.getNoteNumber() % 12; play.volume = message.getFloatVelocity() * message.getFloatVelocity(); fileQueue.push_back(play); } processedMidi.addEvent(message, time); } playSamples(buffer); midiMessages.swapWith(processedMidi); } //============================================================================== bool CustomDrumsAudioProcessor::hasEditor() const { return true; // (change this to false if you choose to not supply an editor) } juce::AudioProcessorEditor* CustomDrumsAudioProcessor::createEditor() { return new CustomDrumsAudioProcessorEditor(*this); } void CustomDrumsAudioProcessor::playSamples(juce::AudioBuffer& buffer) { int numberOfSamples = buffer.getNumSamples(); buffer.clear(); for (int i = 0; i < numberOfSamples; i++) { for (int j = 0; j < fileQueue.size(); j++) { FilePlay& file = fileQueue[j]; int& position = file.position; auto& fileBuffer = fileBuffers[file.fileIndex]; float volume = file.volume; if (position >= fileBuffer.getNumSamples()) { fileQueue.erase(fileQueue.begin() + j); continue; } buffer.addSample(0, i, fileBuffer.getSample(0, position) * volume); buffer.addSample(1, i, fileBuffer.getSample(1, position) * volume); position++; } } } //============================================================================== void CustomDrumsAudioProcessor::getStateInformation(juce::MemoryBlock& destData) { // You should use this method to store your parameters in the memory block. // You could do that either as raw data, or use the XML or ValueTree classes // as intermediaries to make it easy to save and load complex data. } void CustomDrumsAudioProcessor::setStateInformation(const void* data, int sizeInBytes) { // You should use this method to restore your parameters from this memory block, // whose contents will have been created by the getStateInformation() call. } //============================================================================== // This creates new instances of the plugin.. juce::AudioProcessor* JUCE_CALLTYPE createPluginFilter() { return new CustomDrumsAudioProcessor(); }