/* ============================================================================== This file contains the basic framework code for a JUCE plugin processor. ============================================================================== */ #pragma once #include struct FilePlay { int position; int fileIndex; float volume; }; //============================================================================== /** */ class CustomDrumsAudioProcessor : public juce::AudioProcessor { public: //============================================================================== CustomDrumsAudioProcessor(); ~CustomDrumsAudioProcessor() override; //============================================================================== void prepareToPlay(double sampleRate, int samplesPerBlock) override; void loadFile(juce::MemoryInputStream* input); void loadFiles(); void releaseResources() override; bool isBusesLayoutSupported(const BusesLayout& layouts) const override; void processBlock(juce::AudioBuffer&, juce::MidiBuffer&) override; //============================================================================== juce::AudioProcessorEditor* createEditor() override; bool hasEditor() const override; //============================================================================== const juce::String getName() const override; bool acceptsMidi() const override; bool producesMidi() const override; bool isMidiEffect() const override; double getTailLengthSeconds() const override; //============================================================================== int getNumPrograms() override; int getCurrentProgram() override; void setCurrentProgram(int index) override; const juce::String getProgramName(int index) override; void changeProgramName(int index, const juce::String& newName) override; //============================================================================== void getStateInformation(juce::MemoryBlock& destData) override; void setStateInformation(const void* data, int sizeInBytes) override; private: juce::AudioFormatManager formatManager; juce::AudioFormat* wavFormat; std::vector fileQueue; std::vector fileBuffers; void playSamples(juce::AudioBuffer& buffer); //============================================================================== JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR(CustomDrumsAudioProcessor) };