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Source/PluginEditor.cpp
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40
Source/PluginEditor.cpp
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/*
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==============================================================================
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This file contains the basic framework code for a JUCE plugin editor.
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==============================================================================
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*/
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#include "PluginProcessor.h"
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#include "PluginEditor.h"
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//==============================================================================
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CustomDrumsAudioProcessorEditor::CustomDrumsAudioProcessorEditor (CustomDrumsAudioProcessor& p)
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: AudioProcessorEditor (&p), audioProcessor (p)
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{
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// Make sure that before the constructor has finished, you've set the
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// editor's size to whatever you need it to be.
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setSize (400, 300);
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}
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CustomDrumsAudioProcessorEditor::~CustomDrumsAudioProcessorEditor()
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{
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}
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//==============================================================================
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void CustomDrumsAudioProcessorEditor::paint (juce::Graphics& g)
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{
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// (Our component is opaque, so we must completely fill the background with a solid colour)
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g.fillAll (getLookAndFeel().findColour (juce::ResizableWindow::backgroundColourId));
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g.setColour (juce::Colours::white);
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g.setFont (15.0f);
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g.drawFittedText ("Hello World!", getLocalBounds(), juce::Justification::centred, 1);
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}
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void CustomDrumsAudioProcessorEditor::resized()
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{
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// This is generally where you'll want to lay out the positions of any
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// subcomponents in your editor..
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}
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