add sounds

This commit is contained in:
2023-03-02 19:19:01 +01:00
parent bac45c76f2
commit af97185e66
2 changed files with 149 additions and 85 deletions

View File

@@ -8,147 +8,197 @@
#include "PluginProcessor.h" #include "PluginProcessor.h"
#include "PluginEditor.h" #include "PluginEditor.h"
#include "BinaryData.h"
#include <iostream>
//============================================================================== //==============================================================================
CustomDrumsAudioProcessor::CustomDrumsAudioProcessor() CustomDrumsAudioProcessor::CustomDrumsAudioProcessor()
: AudioProcessor(BusesProperties() : AudioProcessor(BusesProperties()
.withOutput("Output", juce::AudioChannelSet::stereo(), true) .withOutput("Output", juce::AudioChannelSet::stereo(), true)
) ) {
{
formatManager.registerBasicFormats();
wavFormat = formatManager.findFormatForFileExtension("wav");
} }
CustomDrumsAudioProcessor::~CustomDrumsAudioProcessor() CustomDrumsAudioProcessor::~CustomDrumsAudioProcessor() {
{
}
void CustomDrumsAudioProcessor::loadFiles() {
const static std::vector<std::string> files = {
"bass_wav",
"crash_wav",
"floortom_wav",
"hihat_wav",
"hihatfoot_wav",
"hihatopen_wav",
"ride_wav",
"sharedrum_wav",
"sharestick_wav",
"tom1_wav",
"tom2_wav",
"clap_wav"
};
for (auto file : files) {
int dataSize;
const char* audioData = BinaryData::getNamedResource(file.c_str(), dataSize);
juce::MemoryInputStream input{ audioData, static_cast<std::size_t>(dataSize), false };
loadFile(&input);
}
}
void CustomDrumsAudioProcessor::loadFile(juce::MemoryInputStream* input) {
int fileIndex = fileBuffers.size();
auto* reader = wavFormat->createReaderFor(input, false);
if (reader != nullptr) {
fileBuffers.push_back({});
fileBuffers[fileIndex].setSize((int)reader->numChannels, (int)reader->lengthInSamples); // [4]
reader->read(&fileBuffers[fileIndex], // [5]
0, // [5.1]
(int)reader->lengthInSamples, // [5.2]
0, // [5.3]
true, // [5.4]
true); // [5.5]
}
} }
//============================================================================== //==============================================================================
const juce::String CustomDrumsAudioProcessor::getName() const const juce::String CustomDrumsAudioProcessor::getName() const {
{
return JucePlugin_Name; return JucePlugin_Name;
} }
bool CustomDrumsAudioProcessor::acceptsMidi() const bool CustomDrumsAudioProcessor::acceptsMidi() const {
{
return true; return true;
} }
bool CustomDrumsAudioProcessor::producesMidi() const bool CustomDrumsAudioProcessor::producesMidi() const {
{
return true; return true;
} }
bool CustomDrumsAudioProcessor::isMidiEffect() const bool CustomDrumsAudioProcessor::isMidiEffect() const {
{ return false;
return true;
} }
double CustomDrumsAudioProcessor::getTailLengthSeconds() const double CustomDrumsAudioProcessor::getTailLengthSeconds() const {
{
return 0.0; return 0.0;
} }
int CustomDrumsAudioProcessor::getNumPrograms() int CustomDrumsAudioProcessor::getNumPrograms() {
{
return 1; // NB: some hosts don't cope very well if you tell them there are 0 programs, return 1; // NB: some hosts don't cope very well if you tell them there are 0 programs,
// so this should be at least 1, even if you're not really implementing programs. // so this should be at least 1, even if you're not really implementing programs.
} }
int CustomDrumsAudioProcessor::getCurrentProgram() int CustomDrumsAudioProcessor::getCurrentProgram() {
{
return 0; return 0;
} }
void CustomDrumsAudioProcessor::setCurrentProgram(int index) void CustomDrumsAudioProcessor::setCurrentProgram(int index) {
{
} }
const juce::String CustomDrumsAudioProcessor::getProgramName(int index) const juce::String CustomDrumsAudioProcessor::getProgramName(int index) {
{
return {}; return {};
} }
void CustomDrumsAudioProcessor::changeProgramName(int index, const juce::String& newName) void CustomDrumsAudioProcessor::changeProgramName(int index, const juce::String& newName) {
{
} }
//============================================================================== //==============================================================================
void CustomDrumsAudioProcessor::prepareToPlay(double sampleRate, int samplesPerBlock) void CustomDrumsAudioProcessor::prepareToPlay(double sampleRate, int samplesPerBlock) {
{
// Use this method as the place to do any pre-playback // Use this method as the place to do any pre-playback
// initialisation that you need.. // initialisation that you need..
loadFiles();
} }
void CustomDrumsAudioProcessor::releaseResources() void CustomDrumsAudioProcessor::releaseResources() {
{
// When playback stops, you can use this as an opportunity to free up any // When playback stops, you can use this as an opportunity to free up any
// spare memory, etc. // spare memory, etc.
fileBuffers.clear();
fileQueue.clear();
} }
bool CustomDrumsAudioProcessor::isBusesLayoutSupported(const BusesLayout& layouts) const bool CustomDrumsAudioProcessor::isBusesLayoutSupported(const BusesLayout& layouts) const {
{
juce::ignoreUnused(layouts); juce::ignoreUnused(layouts);
return true; return true;
} }
void CustomDrumsAudioProcessor::processBlock(juce::AudioBuffer<float>& buffer, juce::MidiBuffer& midiMessages) void CustomDrumsAudioProcessor::processBlock(juce::AudioBuffer<float>& buffer, juce::MidiBuffer& midiMessages) {
{
juce::ScopedNoDenormals noDenormals; juce::ScopedNoDenormals noDenormals;
auto totalNumInputChannels = getTotalNumInputChannels(); auto totalNumInputChannels = getTotalNumInputChannels();
auto totalNumOutputChannels = getTotalNumOutputChannels(); auto totalNumOutputChannels = getTotalNumOutputChannels();
buffer.clear();
juce::MidiBuffer processedMidi; juce::MidiBuffer processedMidi;
for (const auto metadata : midiMessages) for (const auto metadata : midiMessages) {
{
auto message = metadata.getMessage(); auto message = metadata.getMessage();
const auto time = metadata.samplePosition; const auto time = metadata.samplePosition;
if (message.isNoteOn())
{
const int firstNote = 24; if (message.isNoteOn()) {
std::cout << "Processed Input ! " << message.getChannel() << " " << abs(message.getNoteNumber() - 24) << std::endl; FilePlay play;
play.position = 0;
play.fileIndex = message.getNoteNumber() % 12;
play.volume = message.getFloatVelocity() * message.getFloatVelocity();
fileQueue.push_back(play);
} }
processedMidi.addEvent(message, time); processedMidi.addEvent(message, time);
} }
playSamples(buffer);
midiMessages.swapWith(processedMidi); midiMessages.swapWith(processedMidi);
} }
//============================================================================== //==============================================================================
bool CustomDrumsAudioProcessor::hasEditor() const bool CustomDrumsAudioProcessor::hasEditor() const {
{
return true; // (change this to false if you choose to not supply an editor) return true; // (change this to false if you choose to not supply an editor)
} }
juce::AudioProcessorEditor* CustomDrumsAudioProcessor::createEditor() juce::AudioProcessorEditor* CustomDrumsAudioProcessor::createEditor() {
{
return new CustomDrumsAudioProcessorEditor(*this); return new CustomDrumsAudioProcessorEditor(*this);
} }
void CustomDrumsAudioProcessor::playSamples(juce::AudioBuffer<float>& buffer) {
int numberOfSamples = buffer.getNumSamples();
buffer.clear();
for (int i = 0; i < numberOfSamples; i++) {
for (int j = 0; j < fileQueue.size(); j++) {
FilePlay& file = fileQueue[j];
int& position = file.position;
auto& fileBuffer = fileBuffers[file.fileIndex];
float volume = file.volume;
if (position >= fileBuffer.getNumSamples()) {
fileQueue.erase(fileQueue.begin() + j);
continue;
}
buffer.addSample(0, i, fileBuffer.getSample(0, position) * volume);
buffer.addSample(1, i, fileBuffer.getSample(1, position) * volume);
position++;
}
}
}
//============================================================================== //==============================================================================
void CustomDrumsAudioProcessor::getStateInformation(juce::MemoryBlock& destData) void CustomDrumsAudioProcessor::getStateInformation(juce::MemoryBlock& destData) {
{
// You should use this method to store your parameters in the memory block. // You should use this method to store your parameters in the memory block.
// You could do that either as raw data, or use the XML or ValueTree classes // You could do that either as raw data, or use the XML or ValueTree classes
// as intermediaries to make it easy to save and load complex data. // as intermediaries to make it easy to save and load complex data.
} }
void CustomDrumsAudioProcessor::setStateInformation(const void* data, int sizeInBytes) void CustomDrumsAudioProcessor::setStateInformation(const void* data, int sizeInBytes) {
{
// You should use this method to restore your parameters from this memory block, // You should use this method to restore your parameters from this memory block,
// whose contents will have been created by the getStateInformation() call. // whose contents will have been created by the getStateInformation() call.
} }
//============================================================================== //==============================================================================
// This creates new instances of the plugin.. // This creates new instances of the plugin..
juce::AudioProcessor* JUCE_CALLTYPE createPluginFilter() juce::AudioProcessor* JUCE_CALLTYPE createPluginFilter() {
{
return new CustomDrumsAudioProcessor(); return new CustomDrumsAudioProcessor();
} }

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@@ -10,48 +10,62 @@
#include <JuceHeader.h> #include <JuceHeader.h>
struct FilePlay {
int position;
int fileIndex;
float volume;
};
//============================================================================== //==============================================================================
/** /**
*/ */
class CustomDrumsAudioProcessor : public juce::AudioProcessor class CustomDrumsAudioProcessor : public juce::AudioProcessor {
{
public: public:
//============================================================================== //==============================================================================
CustomDrumsAudioProcessor(); CustomDrumsAudioProcessor();
~CustomDrumsAudioProcessor() override; ~CustomDrumsAudioProcessor() override;
//============================================================================== //==============================================================================
void prepareToPlay (double sampleRate, int samplesPerBlock) override; void prepareToPlay(double sampleRate, int samplesPerBlock) override;
void releaseResources() override; void loadFile(juce::MemoryInputStream* input);
void loadFiles();
void releaseResources() override;
bool isBusesLayoutSupported (const BusesLayout& layouts) const override; bool isBusesLayoutSupported(const BusesLayout& layouts) const override;
void processBlock (juce::AudioBuffer<float>&, juce::MidiBuffer&) override; void processBlock(juce::AudioBuffer<float>&, juce::MidiBuffer&) override;
//============================================================================== //==============================================================================
juce::AudioProcessorEditor* createEditor() override; juce::AudioProcessorEditor* createEditor() override;
bool hasEditor() const override; bool hasEditor() const override;
//============================================================================== //==============================================================================
const juce::String getName() const override; const juce::String getName() const override;
bool acceptsMidi() const override; bool acceptsMidi() const override;
bool producesMidi() const override; bool producesMidi() const override;
bool isMidiEffect() const override; bool isMidiEffect() const override;
double getTailLengthSeconds() const override; double getTailLengthSeconds() const override;
//============================================================================== //==============================================================================
int getNumPrograms() override; int getNumPrograms() override;
int getCurrentProgram() override; int getCurrentProgram() override;
void setCurrentProgram (int index) override; void setCurrentProgram(int index) override;
const juce::String getProgramName (int index) override; const juce::String getProgramName(int index) override;
void changeProgramName (int index, const juce::String& newName) override; void changeProgramName(int index, const juce::String& newName) override;
//============================================================================== //==============================================================================
void getStateInformation (juce::MemoryBlock& destData) override; void getStateInformation(juce::MemoryBlock& destData) override;
void setStateInformation (const void* data, int sizeInBytes) override; void setStateInformation(const void* data, int sizeInBytes) override;
private: private:
//============================================================================== juce::AudioFormatManager formatManager;
JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (CustomDrumsAudioProcessor) juce::AudioFormat* wavFormat;
std::vector<FilePlay> fileQueue;
std::vector<juce::AudioSampleBuffer> fileBuffers;
void playSamples(juce::AudioBuffer<float>& buffer);
//==============================================================================
JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR(CustomDrumsAudioProcessor)
}; };