Files
Simple-Protocol-Lib/include/sp/protocol/message/MessageDispatcherImpl.inl
2025-03-02 20:37:54 +01:00

47 lines
2.0 KiB
C++

#pragma once
template <typename MessageIdType, typename MessageBase, typename MessageHandler>
void MessageDispatcher<MessageIdType, MessageBase, MessageHandler>::RegisterHandler(MessageIdType a_MessageType, const std::weak_ptr<MessageHandler>& a_Handler) {
auto found = std::find_if(m_Handlers[a_MessageType].begin(), m_Handlers[a_MessageType].end(), [&a_Handler](const std::weak_ptr<MessageHandler>& handler){
return a_Handler.lock() == handler.lock();
});
if (found == m_Handlers[a_MessageType].end())
m_Handlers[a_MessageType].push_back(a_Handler);
}
template <typename MessageIdType, typename MessageBase, typename MessageHandler>
void MessageDispatcher<MessageIdType, MessageBase, MessageHandler>::UnregisterHandler(MessageIdType a_MessageType, const std::weak_ptr<MessageHandler>& a_Handler) {
auto found = std::find_if(m_Handlers[a_MessageType].begin(), m_Handlers[a_MessageType].end(), [&a_Handler](const std::weak_ptr<MessageHandler>& handler){
return a_Handler.lock() == handler.lock();
});
if (found != m_Handlers[a_MessageType].end())
m_Handlers[a_MessageType].erase(found);
}
template <typename MessageIdType, typename MessageBase, typename MessageHandler>
void MessageDispatcher<MessageIdType, MessageBase, MessageHandler>::UnregisterHandler(const std::weak_ptr<MessageHandler>& a_Handler) {
for (auto& pair : m_Handlers) {
if (pair.second.empty())
continue;
MessageIdType type = pair.first;
auto it = std::find_if(pair.second.begin(), pair.second.end(), [&a_Handler](const std::weak_ptr<MessageHandler>& handler){
return handler.lock() == a_Handler.lock();
});
if (it != pair.second.end())
pair.second.erase(it);
}
}
template <typename MessageIdType, typename MessageBase, typename MessageHandler>
void MessageDispatcher<MessageIdType, MessageBase, MessageHandler>::Dispatch(const MessageBase& a_Message) {
MessageIdType type = a_Message.GetId();
for (auto& handler : m_Handlers[type]) {
if (!handler.expired())
a_Message.Dispatch(*handler.lock());
}
}