// #pragma once // /** // * \file PacketDeclare.h // * \brief Holds the definitions of the packets (but not their content) // */ // namespace sp { // namespace protocol { // /** // * \enum PacketSender // * \brief Indicate who should send a packet // */ // enum class PacketSenderType { // /** Sent by clients and server */ // Both = 1, // /** Sent by clients to the server */ // Client, // /** Sent by server to the clients */ // Server, // }; // enum class PacketSendType { // Reliable = 1, // Unreliable, // UnreliableOrdered, // }; // /** // * \def DeclareAllPacket // * \brief Avoids repetitive operations on packets // */ // #define DeclareAllPacket() \ // DeclarePacket(ChatMessage, Reliable, Both) \ // DeclarePacket(BeginGame, Reliable, Server) \ // DeclarePacket(Disconnect, Reliable, Both) \ // DeclarePacket(KeepAlive, Reliable, Both) \ // DeclarePacket(LockSteps, Unreliable, Both) \ // DeclarePacket(LoggingSuccess, Reliable, Server) \ // DeclarePacket(PlayerJoin, Reliable, Server) \ // DeclarePacket(PlayerLeave, Reliable, Server) \ // DeclarePacket(PlayerLogin, Reliable, Client) \ // } // namespace protocol // } // namespace sp