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17
test/sp/protocol/command/CommandFactory_test.cpp
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17
test/sp/protocol/command/CommandFactory_test.cpp
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// #include <sp/protocol/command/CommandFactory.h>
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// #include <sp/misc/Test.h>
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// static int Test() {
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// for (std::size_t i = 0; i < static_cast<int>(td::protocol::CommandType::COMMAND_COUNT); i++) {
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// td::protocol::CommandType commandType = sp::protocol::CommandType(i);
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// if (td::protocol::CommandFactory::CreateReadOnlyCommand(commandType)->GetType() != commandType)
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// return SP_TEST_FAILED;
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// }
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// return SP_TEST_SUCCESSFUL;
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// }
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// int main() {
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// return Test();
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// }
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96
test/sp/protocol/command/CommandSerializer_test.cpp
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96
test/sp/protocol/command/CommandSerializer_test.cpp
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// #include <sp/protocol/command/CommandSerializer.h>
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// #include <sp/misc/Test.h>
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// #include <sp/protocol/command/CommandFactory.h>
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// namespace tp = sp::protocol;
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// class Comparator {
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// public:
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// bool operator()(const tp::cdata::End& left, const tp::cdata::End& right) {
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// return true;
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// }
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// bool operator()(const tp::cdata::PlaceTower& left, const tp::cdata::PlaceTower& right) {
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// return left.m_Placer == right.m_Placer && left.m_Position.x == right.m_Position.x && left.m_Position.y == right.m_Position.y &&
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// left.m_Type == right.m_Type;
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// }
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// bool operator()(const tp::cdata::PlayerJoin& left, const tp::cdata::PlayerJoin& right) {
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// return left.m_ID == right.m_ID && left.m_Name == right.m_Name;
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// }
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// bool operator()(const tp::cdata::SpawnTroop& left, const tp::cdata::SpawnTroop& right) {
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// return left.m_Level == right.m_Level && left.m_Position.x == right.m_Position.x && left.m_Position.y == right.m_Position.y &&
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// left.m_Sender == right.m_Sender && left.m_Type == right.m_Type;
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// }
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// bool operator()(const tp::cdata::TeamChange& left, const tp::cdata::TeamChange& right) {
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// return left.m_NewTeam == right.m_NewTeam && left.m_Player == right.m_Player;
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// }
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// bool operator()(const tp::cdata::UpgradeTower& left, const tp::cdata::UpgradeTower& right) {
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// return left.m_Tower == right.m_Tower && left.m_Upgrade == right.m_Upgrade;
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// }
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// bool operator()(const tp::cdata::UseItem& left, const tp::cdata::UseItem& right) {
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// return left.m_Item == right.m_Item && left.m_Position.x == right.m_Position.x && left.m_Position.y == right.m_Position.y &&
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// left.m_User == right.m_User;
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// }
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// };
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// template <typename Command_T, typename Command_Data_T = typename Command_T::CommandDataType>
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// static int TestCommand(const Command_T& command) {
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// td::DataBuffer buffer = tp::CommandSerializer::Serialize(command);
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// auto abstractCommand = tp::CommandSerializer::Deserialize(buffer);
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// td_test_assert(abstractCommand);
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// Command_T* command2 = dynamic_cast<Command_T*>(abstractCommand.get());
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// td_test_assert(command2);
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// td_test_assert(command.GetType() == command2->GetType());
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// return Comparator{}(command.m_Data, command2->m_Data);
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// }
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// #define DeclareCommand(Command, ...) sp_test_assert(TestCommand<tp::commands::Command>({}));
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// static int TestAllCommands() {
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// td_test_assert(TestCommand<tp::commands::End>({}));
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// td_test_assert(TestCommand<tp::commands::PlaceTower>({tp::cdata::PlaceTower{
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// td::TowerType::Necromancer,
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// 8,
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// td::TowerCoords{-50, 69},
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// }}));
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// td_test_assert(TestCommand<tp::commands::PlayerJoin>({tp::cdata::PlayerJoin{
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// 4,
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// "Persson",
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// }}));
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// td_test_assert(TestCommand<tp::commands::SpawnTroop>({tp::cdata::SpawnTroop{
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// td::EntityType::Blaze,
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// 4,
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// td::EntityCoords{td::FpFloat{54}, sp::FpFloat{58}},
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// 2,
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// }}));
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// td_test_assert(TestCommand<tp::commands::TeamChange>({tp::cdata::TeamChange{
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// 7,
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// td::Team::Red,
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// }}));
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// td_test_assert(TestCommand<tp::commands::UpgradeTower>({tp::cdata::UpgradeTower{
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// 69,
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// 3,
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// }}));
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// td_test_assert(TestCommand<tp::commands::UseItem>({tp::cdata::UseItem{
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// td::ShopItem::Freeze,
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// 5,
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// td::EntityCoords{td::FpFloat{24}, sp::FpFloat{-69}},
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// }}));
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// DeclareAllCommand()
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// return SP_TEST_SUCCESSFUL;
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// }
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// int main() {
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// return TestAllCommands();
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// }
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int main() {
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return 0;
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}
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