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48
include/sp/protocol/packet/PacketDeclare.h
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48
include/sp/protocol/packet/PacketDeclare.h
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// #pragma once
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// /**
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// * \file PacketDeclare.h
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// * \brief Holds the definitions of the packets (but not their content)
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// */
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// namespace sp {
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// namespace protocol {
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// /**
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// * \enum PacketSender
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// * \brief Indicate who should send a packet
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// */
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// enum class PacketSenderType {
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// /** Sent by clients and server */
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// Both = 1,
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// /** Sent by clients to the server */
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// Client,
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// /** Sent by server to the clients */
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// Server,
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// };
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// enum class PacketSendType {
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// Reliable = 1,
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// Unreliable,
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// UnreliableOrdered,
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// };
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// /**
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// * \def DeclareAllPacket
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// * \brief Avoids repetitive operations on packets
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// */
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// #define DeclareAllPacket() \
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// DeclarePacket(ChatMessage, Reliable, Both) \
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// DeclarePacket(BeginGame, Reliable, Server) \
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// DeclarePacket(Disconnect, Reliable, Both) \
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// DeclarePacket(KeepAlive, Reliable, Both) \
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// DeclarePacket(LockSteps, Unreliable, Both) \
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// DeclarePacket(LoggingSuccess, Reliable, Server) \
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// DeclarePacket(PlayerJoin, Reliable, Server) \
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// DeclarePacket(PlayerLeave, Reliable, Server) \
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// DeclarePacket(PlayerLogin, Reliable, Client) \
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// } // namespace protocol
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// } // namespace sp
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