dirty messages

This commit is contained in:
2025-02-05 20:42:46 +01:00
parent 65275a2cc6
commit 6bbc849076
8 changed files with 720 additions and 146 deletions

View File

@@ -1,125 +1,58 @@
#include <iostream>
#include <sp/Field.h>
#include <sp/GenericHandler.h>
#include <sp/MessageBase.h>
#include <sp/Templates.h>
#define PacketClass(className) class className : public sp::MessageBase<className>
#include <memory>
template <typename T>
class Packet : public sp::MessageBase<T> {
public:
virtual std::string_view GetName() const = 0;
void WriteImpl(sp::DataBuffer& buffer) const = 0;
void ReadImpl(const sp::DataBuffer& buffer) = 0;
int GetId() const = 0;
enum MyMsgId {
MyMsgId_Msg1,
MyMsgId_Msg2,
};
template <typename T>
class Command : public sp::MessageBase<T> {
class MyHandler; // forward declaration of the handler class.
using MyMessage = sp::Message<sp::option::MsgIdType<MyMsgId>, // add id() operation
sp::option::ReadOperations, // add read() operation
sp::option::WriteOperations, // add write() operation
sp::option::Handler<MyHandler>, // add dispatch() operation
sp::option::ValidCheckInterface, // add valid() operation
sp::option::LittleEndian // use little endian for serialisation
>;
using ActualMessage1Fields = std::tuple<sp::Field<std::uint16_t>, sp::Field<std::int8_t>>;
template <typename TMessageInterface>
class ActualMessage1 : public sp::MessageBase<TMessageInterface,
sp::option::StaticNumIdImpl<MyMsgId_Msg1>, // provide idImpl() if needed
sp::option::DispatchImpl<ActualMessage1<TMessageInterface>>, // provide dispatchImpl() if needed
sp::option::FieldsImpl<ActualMessage1Fields> // provide access to fields and
// readImpl(), writeImpl(),
// lengthImpl(), validImpl()
// functions if needed
> {};
using MyActualMessage1 = ActualMessage1<MyMessage>;
using AllMessages = std::tuple<MyActualMessage1>;
class MyHandler : public sp::GenericHandler<MyMessage, AllMessages> {
public:
virtual std::string_view GetName() const = 0;
void WriteImpl(sp::DataBuffer& buffer) const = 0;
void ReadImpl(const sp::DataBuffer& buffer) = 0;
int GetId() const = 0;
};
#define TestPacket(packetName) \
class packetName : public Packet<packetName> { \
public: \
std::string_view GetName() const { \
return #packetName; \
} \
void WriteImpl(sp::DataBuffer& buffer) const {} \
void ReadImpl(const sp::DataBuffer& buffer) {} \
int GetId() const { \
return 0; \
} \
}
#define TestCommand(commandName) \
class commandName : public Command<commandName> { \
public: \
std::string_view GetName() const { \
return #commandName; \
} \
void WriteImpl(sp::DataBuffer& buffer) const {} \
void ReadImpl(const sp::DataBuffer& buffer) {} \
int GetId() const { \
return 0; \
} \
}
TestPacket(ChatPacket);
TestPacket(PlayerJoinPacket);
TestPacket(PlayerLeavePacket);
TestCommand(SpawnTroopCommand);
TestCommand(PlaceTowerCommand);
class ActualMessage2 : public sp::MessageBase<ActualMessage2> {
std::string_view GetName() const {
return "mesmes";
}
void WriteImpl(sp::DataBuffer& buffer) const {}
void ReadImpl(const sp::DataBuffer& buffer) {}
int GetId() const {
return 0;
}
};
using AllPackets = std::tuple<ChatPacket, PlayerJoinPacket, PlayerLeavePacket>;
using AllCommands = std::tuple<SpawnTroopCommand, PlaceTowerCommand>;
using AllTests = std::tuple<ActualMessage2>;
using AllMessages = sp::tuple_cat_t<AllPackets, AllCommands, AllTests>;
namespace sp {
class Handler : public sp::GenericHandler<sp::Message, AllMessages> {};
} // namespace sp
using PacketHandler = sp::Handler;
using CommandHandler = sp::Handler;
class PacketPrinter : public PacketHandler {
public:
void Handle(ChatPacket& packet) override {
std::cout << packet.GetName() << std::endl;
}
// void Handle(SpawnTroopCommand& cmd) {
// std::cout << "NOOOOOO\n";
// }
};
class ActualHandler1 : public sp::Handler {
public:
virtual void Handle(ActualMessage2& msg) override {
std::cout << "Handling ActualMessage2" << std::endl;
}
virtual void Handle(sp::Message& msg) override {
std::cout << "Common handling function is invoked" << std::endl;
}
virtual void Handle(ChatPacket& msg) override {
std::cout << "Chat invoked" << std::endl;
void Handle(MyActualMessage1& msg) {
std::cout << "Got message 1 !\n";
}
};
int main() {
std::unique_ptr<sp::Message> msg = std::make_unique<ActualMessage2>();
std::unique_ptr<sp::Message> chat = std::make_unique<ChatPacket>();
SpawnTroopCommand cmd;
PacketPrinter packetHandler;
PacketHandler pp;
chat->Dispatch(packetHandler);
ActualHandler1 handler;
msg->Dispatch(handler);
chat->Dispatch(handler);
MyMessage::MsgIdType test;
auto yes = std::make_unique<ActualMessage1<MyMessage>>();
MyHandler handlerTest;
yes->Dispatch(handlerTest);
return 0;
}