add file input/output
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@@ -10,23 +10,30 @@ struct FileTag {};
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template <>
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template <>
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class IOInterface<FileTag> {
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class IOInterface<FileTag> {
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private:
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private:
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std::ofstream m_FileOutput;
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std::unique_ptr<std::ifstream> m_FileInput;
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std::ifstream m_FileInput;
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std::unique_ptr<std::ofstream> m_FileOutput;
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public:
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public:
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IOInterface(const std::string& filePath) : m_FileOutput(filePath), m_FileInput(filePath) {}
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IOInterface(const std::string& fileInput, const std::string& fileOutput) {
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if (!fileInput.empty())
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m_FileInput = std::make_unique<std::ifstream>(fileInput);
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if (!fileOutput.empty())
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m_FileOutput = std::make_unique<std::ofstream>(fileOutput);
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}
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IOInterface(IOInterface&& other) : m_FileOutput(std::move(other.m_FileOutput)), m_FileInput(std::move(other.m_FileInput)) {}
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IOInterface(IOInterface&& other) : m_FileOutput(std::move(other.m_FileOutput)), m_FileInput(std::move(other.m_FileInput)) {}
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DataBuffer Read(std::size_t a_Amount) {
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DataBuffer Read(std::size_t a_Amount) {
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DataBuffer buffer;
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DataBuffer buffer;
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buffer.Resize(a_Amount);
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buffer.Resize(a_Amount);
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m_FileInput.read(reinterpret_cast<char*>(buffer.data()), a_Amount);
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assert(m_FileInput != nullptr);
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m_FileInput->read(reinterpret_cast<char*>(buffer.data()), a_Amount);
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return buffer;
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return buffer;
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}
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}
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void Write(const sp::DataBuffer& a_Data) {
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void Write(const sp::DataBuffer& a_Data) {
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m_FileOutput.write(reinterpret_cast<const char*>(a_Data.data()), a_Data.GetSize());
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assert(m_FileOutput != nullptr);
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m_FileOutput.flush();
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m_FileOutput->write(reinterpret_cast<const char*>(a_Data.data()), a_Data.GetSize());
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m_FileOutput->flush();
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}
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}
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};
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};
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@@ -23,7 +23,7 @@ using FileStream = sp::IOStream<sp::FileTag, sp::PacketDispatcher, sp::PacketFac
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int main() {
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int main() {
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auto handler = std::make_shared<CustomPacketHandler>();
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auto handler = std::make_shared<CustomPacketHandler>();
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FileStream stream(sp::FileIO{"test.txt"});
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FileStream stream(sp::FileIO{"test.txt", "text.txt"});
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stream.GetDispatcher().RegisterHandler(PacketId::Disconnect, handler);
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stream.GetDispatcher().RegisterHandler(PacketId::Disconnect, handler);
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stream.GetDispatcher().RegisterHandler(PacketId::KeepAlive, handler);
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stream.GetDispatcher().RegisterHandler(PacketId::KeepAlive, handler);
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