Files
RealTimeFractal/Shaders/Vertex.glsl
Persson-dev 926bf694c0 fractal (#1)
Reviewed-on: #1
Co-authored-by: Persson-dev <sim16.prib@gmail.com>
Co-committed-by: Persson-dev <sim16.prib@gmail.com>
2025-11-09 15:41:00 +00:00

18 lines
406 B
GLSL

#version 460 core
layout(std430, binding = 3) buffer layoutName
{
float data_SSBO[];
};
layout(location = 0) uniform mat4 viewMatrix;
layout(location = 1) uniform mat4 projectionMatrix;
vec3 unpack(uint index) {
return vec3(data_SSBO[index * 3], data_SSBO[index * 3 + 1], data_SSBO[index * 3 + 2]);
}
void main()
{
gl_Position = projectionMatrix * viewMatrix * vec4(unpack(gl_InstanceID), 1.0);
}