very cool animation

This commit is contained in:
2025-11-09 15:20:36 +01:00
parent e940b670d2
commit ee93146167

View File

@@ -16,62 +16,8 @@ constexpr int SWAP_INTERVAL = 1;
constexpr int TRANSFORMATION_COUNT = 3;
static const std::vector<glm::mat4> SIERPINSKI_TRIANGLE = {
{
0.5f,
0.0f,
0.0f,
0.0f,
0.0f,
0.5f,
0.0f,
0.36f,
0.0f,
0.0f,
0.0f,
0.0f,
0.0f,
0.0f,
0.0f,
1.0f,
},
{
0.5f,
0.0f,
0.0f,
-0.5f,
0.0f,
0.5f,
0.0f,
-0.5f,
0.0f,
0.0f,
0.0f,
0.0f,
0.0f,
0.0f,
0.0f,
1.0f,
},
{
0.5f,
0.0f,
0.0f,
0.5f,
0.0f,
0.5f,
0.0f,
-0.5f,
0.0f,
0.0f,
0.0f,
0.0f,
0.0f,
0.0f,
0.0f,
1.0f,
},
};
constexpr float ANIMATION_TIME = 2;
constexpr float ANIMATION_STILL_TIME = 1;
class Timer {
public:
@@ -143,14 +89,36 @@ struct Transform {
return translate;
}
Transform Blend(const Transform& other, const std::function<float(float, float, float)>& a_Lerp, float dt) {
return {
a_Lerp(m_ScaleX, other.m_ScaleX, dt),
a_Lerp(m_ScaleY, other.m_ScaleY, dt),
a_Lerp(m_ScaleZ, other.m_ScaleZ, dt),
a_Lerp(m_RotationX, other.m_RotationX, dt),
a_Lerp(m_RotationY, other.m_RotationY, dt),
a_Lerp(m_RotationZ, other.m_RotationZ, dt),
a_Lerp(m_ShearXY, other.m_ShearXY, dt),
a_Lerp(m_ShearXZ, other.m_ShearXZ, dt),
a_Lerp(m_ShearYX, other.m_ShearYX, dt),
a_Lerp(m_ShearYZ, other.m_ShearYZ, dt),
a_Lerp(m_ShearZX, other.m_ShearZX, dt),
a_Lerp(m_ShearZY, other.m_ShearZY, dt),
a_Lerp(m_TranslateX, other.m_TranslateX, dt),
a_Lerp(m_TranslateY, other.m_TranslateY, dt),
a_Lerp(m_TranslateZ, other.m_TranslateZ, dt),
};
}
};
static void GenNewFractal() {
static std::vector<Transform> s_T1, s_T2;
static std::vector<Transform> GenRandomFractal() {
// scale, rotation, shear, translation
std::vector<glm::mat4> transformations(TRANSFORMATION_COUNT);
std::vector<Transform> transforms(TRANSFORMATION_COUNT);
for (std::size_t i = 0; i < transformations.size(); i++) {
for (std::size_t i = 0; i < transforms.size(); i++) {
Transform transform;
transform.m_ScaleX = s_Distrib(s_Generator) * 0.4 + 0.4;
transform.m_ScaleY = s_Distrib(s_Generator) * 0.4 + 0.4;
@@ -171,10 +139,15 @@ static void GenNewFractal() {
transform.m_TranslateY = s_Distrib(s_Generator) * 1.2f - 0.6f;
transform.m_TranslateZ = s_Distrib(s_Generator) * 1.2f - 0.6f;
transformations[i] = transform.ToMatrix();
transforms[i] = transform;
}
ApplyTransforms(transformations);
return transforms;
}
static void GenNewFractal() {
std::swap(s_T1, s_T2);
s_T2 = GenRandomFractal();
}
static void KeyCallback(GLFWwindow* window, int key, int scancode, int action, int mods) {
@@ -188,7 +161,7 @@ static void KeyCallback(GLFWwindow* window, int key, int scancode, int action, i
s_ComputeShader = ReloadComputeShader(s_ComputeShader, s_ComputeShaderPath);
s_GraphicsShader = ReloadGraphicsShader(s_GraphicsShader, s_VertexShaderPath, s_FragmentShaderPath);
glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(float) * PARTICLE_COUNT * 3, nullptr, GL_DYNAMIC_COPY);
ApplyTransforms(SIERPINSKI_TRIANGLE);
GenNewFractal();
}
if (key == GLFW_KEY_T) {
@@ -223,6 +196,27 @@ static void CreateGpuBuffer() {
GL_DYNAMIC_COPY); // sizeof(data) only works for statically sized C/C++ arrays.
}
static std::vector<glm::mat4> GetTransformMatrixBlended(float dt) {
std::vector<glm::mat4> result(TRANSFORMATION_COUNT);
constexpr auto lerp = [](float x, float y, float t){
return x * (1 - t) + y * t;
};
constexpr auto eased = [lerp](float x, float y, float t){
return lerp(x, y, -(std::cos(3.14 * t) - 1.0f) / 2.0f);
};
float blendFactor = std::min(ANIMATION_TIME, dt) / ANIMATION_TIME;
for (std::size_t i = 0; i < result.size(); i++) {
auto blended = s_T1[i].Blend(s_T2[i], eased, blendFactor);
result[i] = blended.ToMatrix();
}
return result;
}
static GLFWwindow* InitWindow() {
glfwSetErrorCallback(ErrorCallback);
@@ -282,11 +276,13 @@ int main() {
int fps = 0;
float secondsTimer = 0.0f;
float animationTimer = 0.0f;
glBindVertexArray(vertexArray);
// ApplyTransforms(SIERPINSKI_TRIANGLE);
GenNewFractal();
s_T1 = GenRandomFractal();
s_T2 = GenRandomFractal();
glClearColor(0.4f, 0.4f, 0.4f, 1.0f);
@@ -298,18 +294,26 @@ int main() {
lastTime = currentTime;
secondsTimer += dt;
animationTimer += dt;
if (secondsTimer >= 1.0f) {
std::string title = "FPS : " + std::to_string(fps);
glfwSetWindowTitle(window, title.c_str());
secondsTimer = 0.0f;
fps = 0;
}
if (animationTimer >= ANIMATION_TIME + ANIMATION_STILL_TIME) {
animationTimer = 0;
GenNewFractal();
}
// Compute
glUseProgram(s_ComputeShader);
auto matricies = GetTransformMatrixBlended(animationTimer);
glUniformMatrix4fv(1, matricies.size(), false, glm::value_ptr(matricies[0]));
glDispatchCompute(PARTICLE_COUNT / WORK_GROUP_SIZE, 1, 1);
// Ensure all writes to the image are complete