generated from Persson-dev/OpenGLComputeShader
update minor settings
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@@ -17,7 +17,7 @@ constexpr int SWAP_INTERVAL = 1;
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constexpr int TRANSFORMATION_COUNT = 3;
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constexpr int TRANSFORMATION_COUNT = 3;
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constexpr float ANIMATION_TIME = 2;
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constexpr float ANIMATION_TIME = 2;
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constexpr float ANIMATION_STILL_TIME = 1;
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constexpr float ANIMATION_STILL_TIME = .5f;
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class Timer {
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class Timer {
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public:
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public:
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@@ -249,7 +249,7 @@ static GLFWwindow* InitWindow() {
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return nullptr;
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return nullptr;
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}
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}
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auto viewMatrix = glm::lookAt(glm::vec3{1, 2, 2}, {0, 0, 0}, {0, 1, 0});
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auto viewMatrix = glm::lookAt(glm::vec3{1, 1.5, 1.5}, {0, 0, 0}, {0, 1, 0});
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auto projectionMatrix = glm::perspective(70.0f, 2.0f, 0.01f, 10.0f);
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auto projectionMatrix = glm::perspective(70.0f, 2.0f, 0.01f, 10.0f);
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glUseProgram(s_GraphicsShader);
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glUseProgram(s_GraphicsShader);
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