generated from Persson-dev/OpenGLComputeShader
real time
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@@ -9,9 +9,9 @@
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#include <chrono>
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constexpr int WORK_GROUP_SIZE = 64;
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constexpr int PARTICLE_COUNT = WORK_GROUP_SIZE * 1000;
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constexpr int PARTICLE_COUNT = WORK_GROUP_SIZE * 10000;
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constexpr int SWAP_INTERVAL = 60;
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constexpr int SWAP_INTERVAL = 1;
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class Timer {
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public:
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