generated from Persson-dev/OpenGLComputeShader
refactor Transform
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@@ -4,5 +4,5 @@ layout (location = 0) out vec4 o_Color;
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void main()
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{
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o_Color = vec4(1, 1, 1, 1);
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o_Color = vec4(1, 1, 1, 1);
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}
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