generated from Persson-dev/OpenGLComputeShader
auto regenerate every second
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@@ -269,6 +269,8 @@ int main() {
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secondsTimer = 0.0f;
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secondsTimer = 0.0f;
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fps = 0;
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fps = 0;
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GenNewFractal();
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}
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}
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// Compute
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// Compute
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