From 0eebe09d47f06f3e5aee6dc63a4acf8eb8b255b6 Mon Sep 17 00:00:00 2001 From: Persson-dev Date: Sun, 9 Nov 2025 14:00:27 +0100 Subject: [PATCH] adjust random values --- src/Main.cpp | 17 ++++++++--------- 1 file changed, 8 insertions(+), 9 deletions(-) diff --git a/src/Main.cpp b/src/Main.cpp index e441e77..cb91d06 100644 --- a/src/Main.cpp +++ b/src/Main.cpp @@ -119,9 +119,9 @@ static void GenNewFractal() { std::vector transformations(TRANSFORMATION_COUNT); for (std::size_t i = 0; i < transformations.size(); i++) { - float scaleX = distrib(generator); - float scaleY = distrib(generator); - float scaleZ = distrib(generator); + float scaleX = distrib(generator) * 0.4 + 0.4; + float scaleY = distrib(generator) * 0.4 + 0.4; + float scaleZ = distrib(generator) * 0.4 + 0.4; float rotX = distrib(generator) * 2 * 3.14; float rotY = distrib(generator) * 2 * 3.14; @@ -134,22 +134,21 @@ static void GenNewFractal() { float shearZX = distrib(generator) * 0.2f - 0.1f; float shearZY = distrib(generator) * 0.2f - 0.1f; - float translateX = distrib(generator) * 2.0f - 1.0f; - float translateY = distrib(generator) * 2.0f - 1.0f; - float translateZ = distrib(generator) * 2.0f - 1.0f; + float translateX = distrib(generator) * 1.2f - 0.6f; + float translateY = distrib(generator) * 1.2f - 0.6f; + float translateZ = distrib(generator) * 1.2f - 0.6f; auto scale = glm::scale(glm::mat4(1), {scaleX, scaleY, scaleZ}); auto rotateX = glm::rotate(scale, rotX, {1, 0, 0}); auto rotateY = glm::rotate(rotateX, rotY, {0, 1, 0}); auto rotateZ = glm::rotate(rotateY, rotZ, {0, 0, 1}); auto shear = glm::shear(rotateZ, {0, 0, 0}, {shearXY, shearXZ}, {shearYX, shearYZ}, {shearZX, shearZY}); - auto translate = glm::translate(shear, {translateX, translateY, translateZ}); + auto translate = glm::translate(rotateZ, {translateX, translateY, translateZ}); transformations[i] = translate; } - glUseProgram(s_ComputeShader); - glUniformMatrix4fv(1, transformations.size(), false, glm::value_ptr(transformations[0])); + ApplyTransforms(transformations); } static void KeyCallback(GLFWwindow* window, int key, int scancode, int action, int mods) {