Files
OpenGLComputeShader/App/Source/Shader.h
2025-02-26 20:23:26 +11:00

6 lines
189 B
C++

#pragma once
#include <filesystem>
uint32_t CreateComputeShader(const std::filesystem::path& path);
uint32_t ReloadComputeShader(uint32_t shaderHandle, const std::filesystem::path& path);