# App set(SOURCE_DIR "Source") set(SOURCES Source/Main.cpp Source/Shader.h Source/Shader.cpp Source/Renderer.h Source/Renderer.cpp vendor/stb/stb_image.h vendor/stb/stb_image.cpp ) # Add the executable target add_executable(App ${SOURCES}) target_link_libraries(App glfw) target_link_libraries(App glad) target_link_libraries(App glm) target_include_directories(App PRIVATE vendor/stb)