Initial commit
This commit is contained in:
81
App/Source/Shader.cpp
Normal file
81
App/Source/Shader.cpp
Normal file
@@ -0,0 +1,81 @@
|
||||
#include "Shader.h"
|
||||
|
||||
#include <iostream>
|
||||
#include <fstream>
|
||||
|
||||
#include <glad/gl.h>
|
||||
|
||||
uint32_t CreateComputeShader(const std::filesystem::path& path)
|
||||
{
|
||||
std::ifstream file(path);
|
||||
|
||||
if (!file.is_open())
|
||||
{
|
||||
std::cerr << "Failed to open file: " << path.string() << std::endl;
|
||||
return -1;
|
||||
}
|
||||
|
||||
std::ostringstream contentStream;
|
||||
contentStream << file.rdbuf();
|
||||
std::string shaderSource = contentStream.str();
|
||||
|
||||
GLuint shaderHandle = glCreateShader(GL_COMPUTE_SHADER);
|
||||
|
||||
const GLchar* source = (const GLchar*)shaderSource.c_str();
|
||||
glShaderSource(shaderHandle, 1, &source, 0);
|
||||
|
||||
glCompileShader(shaderHandle);
|
||||
|
||||
GLint isCompiled = 0;
|
||||
glGetShaderiv(shaderHandle, GL_COMPILE_STATUS, &isCompiled);
|
||||
if (isCompiled == GL_FALSE)
|
||||
{
|
||||
GLint maxLength = 0;
|
||||
glGetShaderiv(shaderHandle, GL_INFO_LOG_LENGTH, &maxLength);
|
||||
|
||||
std::vector<GLchar> infoLog(maxLength);
|
||||
glGetShaderInfoLog(shaderHandle, maxLength, &maxLength, &infoLog[0]);
|
||||
|
||||
std::cerr << infoLog.data() << std::endl;
|
||||
|
||||
glDeleteShader(shaderHandle);
|
||||
return -1;
|
||||
}
|
||||
|
||||
GLuint program = glCreateProgram();
|
||||
glAttachShader(program, shaderHandle);
|
||||
glLinkProgram(program);
|
||||
|
||||
GLint isLinked = 0;
|
||||
glGetProgramiv(program, GL_LINK_STATUS, (int*)&isLinked);
|
||||
if (isLinked == GL_FALSE)
|
||||
{
|
||||
GLint maxLength = 0;
|
||||
glGetProgramiv(program, GL_INFO_LOG_LENGTH, &maxLength);
|
||||
|
||||
std::vector<GLchar> infoLog(maxLength);
|
||||
glGetProgramInfoLog(program, maxLength, &maxLength, &infoLog[0]);
|
||||
|
||||
std::cerr << infoLog.data() << std::endl;
|
||||
|
||||
glDeleteProgram(program);
|
||||
glDeleteShader(shaderHandle);
|
||||
|
||||
return -1;
|
||||
}
|
||||
|
||||
glDetachShader(program, shaderHandle);
|
||||
return program;
|
||||
}
|
||||
|
||||
uint32_t ReloadComputeShader(uint32_t shaderHandle, const std::filesystem::path& path)
|
||||
{
|
||||
uint32_t newShaderHandle = CreateComputeShader(path);
|
||||
|
||||
// Return old shader if compilation failed
|
||||
if (newShaderHandle == -1)
|
||||
return shaderHandle;
|
||||
|
||||
glDeleteProgram(shaderHandle);
|
||||
return newShaderHandle;
|
||||
}
|
||||
Reference in New Issue
Block a user