Files
GDMC-2024/networks/geometry/Segment3D.py
2024-06-20 17:37:03 +02:00

116 lines
4.0 KiB
Python

from typing import List
from utils.Enums import LINE_OVERLAP
from networks.geometry.Point3D import Point3D
class Segment3D:
def __init__(self, start: Point3D, end: Point3D):
self.start = start
self.end = end
self.output_points = []
def __repr__(self):
return str(self.output_points)
def segment(self, overlap: bool = False):
"""Calculate a segment between two points in 3D space. 3d Bresenham algorithm.
From: https://www.geeksforgeeks.org/bresenhams-algorithm-for-3-d-line-drawing/
Args:
overlap (bool, optional): If False, remove unnecessary points connecting to other points side by side, leaving only a diagonal connection. Defaults to False.
>>> Segment3D(Point3D(0, 0, 0), Point3D(10, 10, 15))
"""
start = self.start.copy()
end = self.end.copy()
self.output_points.append(start.copy())
dx = abs(self.end.x - self.start.x)
dy = abs(self.end.y - self.start.y)
dz = abs(self.end.z - self.start.z)
if end.x > start.x:
xs = 1
else:
xs = -1
if end.y > start.y:
ys = 1
else:
ys = -1
if end.z > start.z:
zs = 1
else:
zs = -1
# Driving axis is X-axis
if dx >= dy and dx >= dz:
p1 = 2 * dy - dx
p2 = 2 * dz - dx
while start.x != end.x:
start.x += xs
self.output_points.append(start.copy())
if p1 >= 0:
start.y += ys
if not overlap:
if self.output_points[-1].y != start.y:
self.output_points.append(start.copy())
p1 -= 2 * dx
if p2 >= 0:
start.z += zs
if not overlap:
if self.output_points[-1].z != start.z:
self.output_points.append(start.copy())
p2 -= 2 * dx
p1 += 2 * dy
p2 += 2 * dz
# Driving axis is Y-axis
elif dy >= dx and dy >= dz:
p1 = 2 * dx - dy
p2 = 2 * dz - dy
while start.y != end.y:
start.y += ys
self.output_points.append(start.copy())
if p1 >= 0:
start.x += xs
if not overlap:
if self.output_points[-1].x != start.x:
self.output_points.append(start.copy())
p1 -= 2 * dy
if p2 >= 0:
start.z += zs
if not overlap:
if self.output_points[-1].z != start.z:
self.output_points.append(start.copy())
p2 -= 2 * dy
p1 += 2 * dx
p2 += 2 * dz
# Driving axis is Z-axis
else:
p1 = 2 * dy - dz
p2 = 2 * dx - dz
while start.z != end.z:
start.z += zs
self.output_points.append(start.copy())
if p1 >= 0:
start.y += ys
if not overlap:
if self.output_points[-1].y != start.y:
self.output_points.append(start.copy())
p1 -= 2 * dz
if p2 >= 0:
start.x += xs
if not overlap:
if self.output_points[-1].x != start.x:
self.output_points.append(start.copy())
p2 -= 2 * dz
p1 += 2 * dy
p2 += 2 * dx
return self.output_points
def middle_point(self):
return (np.round((self.start.x + self.end.x) / 2.0).astype(int),
np.round((self.start.y + self.end.y) / 2.0).astype(int),
np.round((self.start.z + self.end.z) / 2.0).astype(int),
)