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GDMC-2024/buildings/Building.py
2024-06-13 12:43:33 +02:00

38 lines
1.7 KiB
Python

import random as rd
from utils.Enums import DIRECTION
from gdpc import Editor, Block, geometry
from buildings.Foundations import Foundations
from buildings.Facade import Facade
from buildings.Entrance import Entrance
class Building:
def __init__(self,rdata, position : tuple[int,int], size : tuple[int, int], matrice : list[list[int]], floors : int):
self.position = position
self.length, self.width = size
self.matrice = matrice
self.floors = floors
# Generate every random components here
tile_size = self.gen_tile_size()
self.foundations = Foundations(rdata["foundations"], size, matrice, tile_size,)
self.facade = Facade(rdata["facade"], self.foundations.vertices, self.foundations.is_inner_or_outer)
self.entrance = Entrance(rdata, self.foundations.vertices, DIRECTION.EAST, self.foundations.is_inner_or_outer)
def build(self, editor : Editor, materials : list[str]):
for y in range(self.floors):
with editor.pushTransform((self.position[0], y*(self.foundations.floor_height+1), self.position[1])):
self.foundations.build(editor, materials)
if y == 0: self.entrance.build(editor, materials)
else : self.facade.build(editor, materials)
def gen_tile_size(self) -> int:
# Tiles are constant square units different for each buildings
smaller_side = min(self.length, self.width)
# area is too small, will work but not very well
if smaller_side <= 5 : return smaller_side
if smaller_side <= 15 : return smaller_side // 5
return rd.randint(3, smaller_side // len(self.matrice))