Files
GDMC-2024/buildings/Facade.py

86 lines
4.5 KiB
Python

import random as rd
from utils.functions import *
from utils.Enums import COLLUMN_STYLE,DIRECTION,INTER_FLOOR_BORDER
from gdpc import Editor, Block, geometry, Transform
from buildings.geometry.Vertice import Vertice
from buildings.geometry.Point import Point
from buildings.elements.Window import Window
from buildings.elements.Balcony import Balcony
class Facade:
def __init__(self, rdata, vertices : list[Vertice], collumn_style : COLLUMN_STYLE):
self.rdata = rdata
self.vertices = vertices
self.collumn_style = collumn_style
self.height, self.length = self.get_dimentions()
self.padding = 0
self.window = self.get_window()
self.has_balcony = self.has_balcony()
self.balcony = self.get_balcony()
self.has_inter_floor, self.inter_floor_border_style = self.has_inter_floor()
self.editor, self.materials = None,None
def build(self, editor : Editor, materials : list[str]):
self.editor = editor
self.materials = materials
points = sum([[vertice.point1, vertice.point2] for vertice in self.vertices], [])
for vertice in self.vertices:
flip=(vertice.facing == DIRECTION.WEST or vertice.facing == DIRECTION.SOUTH, False, False)
vertice.fill(editor, materials[0], self.height, xpadding = self.padding, zpadding = self.padding)
with editor.pushTransform(Transform(vertice.point1.position,rotation = vertice.facing.value, flip = flip)):
self.window.build(editor, materials)
if self.has_inter_floor: self.build_inter_floor()
if self.has_balcony: self.balcony.build(editor, materials)
self.correct_corners(points,vertice)
def correct_corners(self,points : list[Point], v : Vertice):
if self.padding == 0:
if self.window.border_radius != 0 and self.window.width == self.length:
if v.point1 in points:
self.editor.placeBlock((0,self.window.ypadding,0), Block(self.materials[8]))
self.editor.placeBlock((0,self.window.ypadding+self.window.height,0), Block(self.materials[8], {"type": "top"}))
if v.point2 in points:
self.editor.placeBlock((self.length-1,self.window.ypadding,0), Block(self.materials[8]))
self.editor.placeBlock((self.length-1,self.window.ypadding+self.window.height,0), Block(self.materials[8], {"type": "top"}))
if self.has_inter_floor:
material = Block("air")
if self.inter_floor_border_style == INTER_FLOOR_BORDER.SLAB:
material = Block(self.materials[8], {"type": "top"})
elif self.inter_floor_border_style == INTER_FLOOR_BORDER.STAIRS:
material = Block(self.materials[4], {"facing": "south", "half": "top"})
if v.point1 in points:
self.editor.placeBlock((-1,self.height,-1), material)
if v.point2 in points:
self.editor.placeBlock((self.length,self.height,-1), material)
def get_window(self) -> Window:
if self.collumn_style.value >= 2: # collumn_style >= 2 = outer collumns
self.padding = 1
max_width = self.length-2*self.padding
max_height = min(self.height, self.rdata["windows"]["size"]["max_height"])
return Window(self.rdata["windows"] ,max_width, max_height, self.length, self.height)
def get_balcony(self) -> Balcony|None:
if not self.has_balcony: return None
max_width = self.length-2*self.padding
return Balcony(self.rdata["balcony"], max_width, self.window, self.collumn_style)
def build_inter_floor(self):
geometry.placeCuboid(self.editor,(self.padding,self.height,0),(self.length-1-self.padding,self.height,0),Block(self.materials[0]))
geometry.placeCuboid(self.editor,(self.padding,self.height,-1),(self.length-1-self.padding,self.height,-1),Block(self.materials[4], {"facing": "south", "half": "top"}))
def has_balcony(self) -> bool:
return self.rdata["balcony"]["proba"] >= rd.random()
def has_inter_floor(self) -> bool:
return (self.rdata["inter_floor"]["proba"] >= rd.random(), select_random(self.rdata["inter_floor"]["border_style"], INTER_FLOOR_BORDER))
def get_dimentions(self) -> tuple[int]:
return ( self.vertices[0].get_height(), len(self.vertices[0]))