75 lines
3.7 KiB
Python
75 lines
3.7 KiB
Python
from world_maker.World import World
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from PIL import Image
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from world_maker.data_analysis import (get_data, get_data_no_update, filter_negative, rectangle_2D_to_3D, skeleton_mountain_map, highway_map, filter_sobel, skeleton_highway_map,
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smooth_sobel_water, subtract_map, detect_mountain, filter_smooth, overide_map)
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from world_maker.City import City
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from world_maker.Position import Position
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from random import randint
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from world_maker.pack_rectangle import generate_building
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def world_maker():
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world = World()
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heightmap, watermap, treemap = get_data(world)
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heightmap_smooth = filter_smooth(heightmap, 4)
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heightmap_smooth.save('./world_maker/data/heightmap_smooth.png')
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filter_sobel(
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"./world_maker/data/heightmap.png").save('./world_maker/data/sobelmap.png')
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filter_sobel(heightmap_smooth).save(
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'./world_maker/data/sobelmap_from_smooth.png')
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smooth_sobel_water_map = smooth_sobel_water(
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'./world_maker/data/sobelmap_from_smooth.png')
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skeleton_highway = skeleton_highway_map(highway_map())
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city = City()
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city.generate_district()
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city.loop_expend_district()
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city.district_draw_map()
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road_grid = city.district_generate_road()
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image_mountain_map = city.get_district_mountain_map()
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road = city.draw_roads(4)
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road.save('./world_maker/data/roadmap.png')
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subtract_map(smooth_sobel_water_map, road).save(
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'./world_maker/data/city_map.png')
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subtract_map('./world_maker/data/city_map.png',
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'./world_maker/data/skeleton_highway_area.png').save('./world_maker/data/city_map.png')
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subtract_map('./world_maker/data/city_map.png',
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'./world_maker/data/mountain_map.png').save('./world_maker/data/city_map.png')
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rectangle_building = generate_building(
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'./world_maker/data/city_map.png', './world_maker/data/heightmap.png', output='./world_maker/data/building.png')
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rectangle_building = rectangle_2D_to_3D(rectangle_building)
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skeleton_mountain = skeleton_mountain_map(image_mountain_map)
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subtract_map('./world_maker/data/mountain_map.png',
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'./world_maker/data/skeleton_mountain_area.png').save('./world_maker/data/mountain_map.png')
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subtract_map(smooth_sobel_water_map, filter_negative(
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'./world_maker/data/mountain_map.png')).save('./world_maker/data/mountain_map.png')
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rectangle_mountain = generate_building(
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'./world_maker/data/mountain_map.png', './world_maker/data/heightmap.png', output='./world_maker/data/building_moutain.png')
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rectangle_mountain = rectangle_2D_to_3D(rectangle_mountain)
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# Terraforming
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# Smooth initialization
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overide_map('./world_maker/data/heightmap.png',
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'./world_maker/data/building_moutain.png').save('./world_maker/data/heightmap_with_building.png')
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overide_map('./world_maker/data/heightmap_with_building.png',
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'./world_maker/data/building.png').save('./world_maker/data/heightmap_with_building.png')
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filter_smooth(
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'./world_maker/data/heightmap_with_building.png', 2).save('./world_maker/data/heightmap_smooth.png')
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for i in range(10):
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overide_map('./world_maker/data/heightmap_with_building.png',
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'./world_maker/data/building_moutain.png').save('./world_maker/data/heightmap_with_building.png')
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overide_map('./world_maker/data/heightmap_with_building.png',
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'./world_maker/data/building.png').save('./world_maker/data/heightmap_with_building.png')
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filter_smooth(
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'./world_maker/data/heightmap_with_building.png', 2).save('./world_maker/data/heightmap_smooth.png')
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return rectangle_mountain, rectangle_building, skeleton_highway, skeleton_mountain, road_grid
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