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GDMC-2024/buildings/geometry/Tile.py

94 lines
3.7 KiB
Python

from gdpc import Editor, Block, geometry
from utils.Enums import DIRECTION
from buildings.geometry.Point import Point
from buildings.geometry.Vertice import Vertice
class Tile:
def __init__(self, size : int, position : tuple[int, int]):
self.size = size
x,z = position
leng = self.size-1
self.pos = Point(x = x, z = z)
self.has_vertice = False
self.north_west = self.pos
self.north_east = Point(x = self.pos.x + leng, z =self.pos.z)
self.south_west = Point(x = self.pos.x, z = self.pos.z + leng)
self.south_east = Point(x = self.pos.x + leng, z = self.pos.z + leng)
self.west_neighbor = None
self.east_neighbor = None
self.north_neighbor = None
self.south_neighbor = None
self.west_vertice = None
self.east_vertice = None
self.north_vertice = None
self.south_vertice = None
def fill(self, editor : Editor, material : str, y : int = 0) -> list[Point]:
geometry.placeCuboid(editor, (self.pos.x, 0, self.pos.z), (self.pos.x+self.size-1, y, self.pos.z+self.size-1), Block(material))
def get_neighbors_coords(self):
return [Point(x = self.pos.x, z = self.pos.z - self.size), # north
Point(x = self.pos.x + self.size, z = self.pos.z), # east
Point(x = self.pos.x, z = self.pos.z + self.size), # south
Point(x = self.pos.x - self.size, z = self.pos.z)] # west
def get_neighbor(self, direction) -> Point:
match(direction):
case DIRECTION.WEST:
return self.west_neighbor
case DIRECTION.EAST:
return self.east_neighbor
case DIRECTION.NORTH:
return self.north_neighbor
case DIRECTION.SOUTH:
return self.south_neighbor
def set_neighbor(self, direction, neighbor : 'Tile'):
match(direction):
case DIRECTION.WEST:
self.west_neighbor = neighbor
case DIRECTION.EAST:
self.east_neighbor = neighbor
case DIRECTION.NORTH:
self.north_neighbor = neighbor
case DIRECTION.SOUTH:
self.south_neighbor = neighbor
def get_vertice(self,vertice : int|DIRECTION) -> Vertice:
# gives the corresponding vertice :
# 0 = north, 1 = west, 2 = south, 3 = east
match(vertice):
case 0 :
return Vertice(self.north_west, self.north_east, DIRECTION.NORTH)
case 1 :
return Vertice(self.north_west, self.south_west, DIRECTION.WEST)
case 2 :
return Vertice(self.south_west, self.south_east, DIRECTION.SOUTH)
case 3 :
return Vertice(self.north_east, self.south_east, DIRECTION.EAST)
case DIRECTION.WEST :
return self.west_vertice
case DIRECTION.EAST :
return self.east_vertice
case DIRECTION.NORTH :
return self.north_vertice
case DIRECTION.SOUTH :
return self.south_vertice
def set_vertice(self, direction : DIRECTION, vertice : Vertice, height : int):
self.has_vertice = True
vertice.point2.y = height
match(direction):
case DIRECTION.WEST :
self.west_vertice = vertice
case DIRECTION.EAST :
self.east_vertice = vertice
case DIRECTION.NORTH :
self.north_vertice = vertice
case DIRECTION.SOUTH :
self.south_vertice = vertice