104 lines
4.1 KiB
Python
104 lines
4.1 KiB
Python
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from gdpc import Editor, Block, geometry
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from list_block import *
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import numpy as np
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class House:
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def __init__(self, editor, coordinates_min, coordinates_max):
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self.editor = editor
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self.coordinates_min = coordinates_min
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self.coordinates_max = coordinates_max
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self.skeleton = []
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def createHouseSkeleton(self):
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self.delete()
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x_min, y_min, z_min = self.coordinates_min
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x_max, y_max, z_max = self.coordinates_max
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for i in range (x_min, x_max):
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for y in range(z_min, z_max):
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if i == x_min or i == x_max - 1 or y == z_min or y == z_max - 1:
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self.editor.placeBlock((i, y_min, y), Block("oak_planks"))
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perimeter_width = x_max - x_min
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perimeter_depth = z_max - z_min
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x = np.random.randint(x_min+1 , x_max-1)
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z = np.random.randint(z_min+1 , z_max-1 )
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width = perimeter_width // 2
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depth = perimeter_depth // 2
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if x + width-1 > x_max-1:
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x = x_max - width-1
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if z + depth-1 > z_max-1:
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z = z_max - depth-1
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for i in range(0, width-1):
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for j in range(0, depth-1):
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self.editor.placeBlock((x + i, y_min, z + j), Block("stone"))
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self.skeleton.append((x, z, width, depth))
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block = ["redstone_block", "gold_block", "diamond_block"]
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for _ in range(3):
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print("Rectangle n°", _+1, "en cours de création")
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while True:
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new_width = np.random.randint(width//3, width-2)
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new_depth = np.random.randint(depth//3, depth-2)
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new_x = np.random.choice([x - new_width, x + width - 1])
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if new_x >= x +width or new_x <= x:
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new_z = np.random.choice([z - new_depth + np.random.randint(2,depth), z + depth - 1 -+ np.random.randint(2,depth)])
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else:
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new_z = np.random.choice([z - new_depth, z + depth - 1])
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if new_z >= z + depth or new_z <= z:
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new_x = np.random.choice([x - new_width + np.random.randint(2,width), x + width - 1 - np.random.randint(2,width)])
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if new_x + new_width-1 > x_max-1:
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new_x = x_max - new_width-1
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if new_z + new_depth-1 > z_max-1:
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new_z = z_max - new_depth-1
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if new_x >= x_min+1 and new_x + new_width <= x_max-1 and new_z >= z_min+1 and new_z + new_depth <= z_max-1 and not self.checkOverlap(new_x, new_z, new_width, new_depth):
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for i in range(0, new_width):
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for j in range(0, new_depth):
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self.editor.placeBlock((new_x + i, y_min, new_z + j), Block(block[_]))
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self.skeleton.append((new_x, new_z, new_width, new_depth))
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break
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def checkOverlap(self, x, z, width, depth):
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for skeleton in self.skeleton:
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x_skeleton, z_skeleton, width_skeleton, depth_skeleton = skeleton
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if x < x_skeleton + width_skeleton and x + width > x_skeleton and z < z_skeleton + depth_skeleton and z + depth > z_skeleton:
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return True
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return False
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def delete(self):
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for x in range(self.coordinates_min[0], self.coordinates_max[0]):
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for y in range(self.coordinates_min[1], self.coordinates_max[1]):
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for z in range(self.coordinates_min[2], self.coordinates_max[2]):
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self.editor.placeBlock((x, y, z), Block("air"))
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if __name__ == "__main__":
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editor = Editor(buffering=True)
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buildArea = editor.getBuildArea()
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coordinates_min = [min(buildArea.begin[i], buildArea.last[i]) for i in range(3)]
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coordinates_max = [max(buildArea.begin[i], buildArea.last[i]) for i in range(3)]
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house = House(editor, coordinates_min, coordinates_max)
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house.createHouseSkeleton()
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# delete(editor, coordinates_min, coordinates_max)
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editor.flushBuffer()
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