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GDMC-2024/main.py

62 lines
1.8 KiB
Python

from world_maker.world_maker import *
def main():
rectangle_house_mountain, rectangle_building, skeleton_highway, skeleton_mountain = world_maker()
if __name__ == '__main__':
main()
from gdpc import Editor, Block, geometry, Transform
import networks.curve as curve
import numpy as np
from utils.JsonReader import JsonReader
from utils.YamlReader import YamlReader
from buildings.Building import Building
from utils.functions import *
from utils.Enums import DIRECTION
editor = Editor(buffering=True)
# get every differents buildings shapes
f = JsonReader('buildings\shapes.json')
shapes = f.data
baseShape = shapes[0]['matrice']
# get the random data for the buildings
y = YamlReader('params.yml')
random_data = y.data
#move your editor to the position you wanna build on
transform = Transform((75,-60,110),rotation = 0)
editor.transform.push(transform)
# clear the area you build on
geometry.placeCuboid(editor, (-5,0,-8), (25,100,25), Block("air"))
# create a building at the relative position 0,0 with 20 blocks length and 20 blocks width, with a normal shape and 10 floors
building = Building(random_data["buildings"], [(0,0,0), (20,30,20)], baseShape, DIRECTION.EAST)
# build it with your custom materials
building.build(editor, ["stone_bricks","glass_pane","glass","cobblestone_wall","stone_brick_stairs","oak_planks","white_concrete","cobblestone","stone_brick_slab","iron_bars"])
# # Get a block
# block = editor.getBlock((0,48,0))
# # Place a block
# editor.placeBlock((0 , 5, 0), Block("stone"))
# # Build a cube
# geometry.placeCuboid(editor, (458, 92, 488), (468, 99, 471), Block("oak_planks"))
# curve = curve.Curve([(396, 132, 740), (435, 138, 730),
# (443, 161, 758), (417, 73, 729)])
# curve.compute_curve()
# for point in curve.computed_points:
# print(point)
# editor.placeBlock(point, Block("stone"))