Files
GDMC-2024/networks/geometry/Segment3D.py
2024-06-11 02:13:16 +02:00

104 lines
3.5 KiB
Python

from typing import Type
from networks.geometry.Enums import LINE_OVERLAP
from networks.geometry.Point3D import Point3D
class Segment3D:
def __init__(start: Type[Point3D], end: Type[Point3D]):
self.start = start
self.end = end
self.coordinates = []
def compute_segment(start: Type[Point3D], end: Type[Point3D], overlap=True):
"""Calculate a segment between two points in 3D space. 3d Bresenham algorithm.
From: https://www.geeksforgeeks.org/bresenhams-algorithm-for-3-d-line-drawing/
Args:
start (Type[Point3D]): First coordinates.
end (Type[Point3D]): Second coordinates.
overlap (bool, optional): If true, remove unnecessary coordinates connecting to other coordinates side by side, leaving only a diagonal connection. Defaults to True.
"""
self.coordinates.append(start)
dx = abs(end.x - start.x)
dy = abs(end.y - start.y)
dz = abs(end.z - start.z)
if end.x > start.x:
xs = 1
else:
xs = -1
if end.y > start.y:
ys = 1
else:
ys = -1
if end.z > start.z:
zs = 1
else:
zs = -1
# Driving axis is X-axis
if dx >= dy and dx >= dz:
p1 = 2 * dy - dx
p2 = 2 * dz - dx
while start.x != end.x:
start.x += xs
self.coordinates.append(start)
if p1 >= 0:
start.y += ys
if not overlap:
if self.coordinates[-1].y != start.y:
self.coordinates.append(start)
p1 -= 2 * dx
if p2 >= 0:
start.z += zs
if not overlap:
if self.coordinates[-1].z != start.z:
self.coordinates.append(start)
p2 -= 2 * dx
p1 += 2 * dy
p2 += 2 * dz
# Driving axis is Y-axis
elif dy >= dx and dy >= dz:
p1 = 2 * dx - dy
p2 = 2 * dz - dy
while start.y != end.y:
start.y += ys
self.coordinates.append(start)
if p1 >= 0:
start.x += xs
if not overlap:
if self.coordinates[-1].x != start.x:
self.coordinates.append(start)
p1 -= 2 * dy
if p2 >= 0:
start.z += zs
if not overlap:
if self.coordinates[-1].z != start.z:
self.coordinates.append(start)
p2 -= 2 * dy
p1 += 2 * dx
p2 += 2 * dz
# Driving axis is Z-axis
else:
p1 = 2 * dy - dz
p2 = 2 * dx - dz
while start.z != end.z:
start.z += zs
self.coordinates.append(start)
if p1 >= 0:
start.y += ys
if not overlap:
if self.coordinates[-1].y != start.y:
self.coordinates.append(start)
p1 -= 2 * dz
if p2 >= 0:
start.x += xs
if not overlap:
if self.coordinates[-1].x != start.x:
self.coordinates.append(start)
p2 -= 2 * dz
p1 += 2 * dy
p2 += 2 * dx