import World from PIL import Image from data_analysis import get_data,filter_negative, skeleton_mountain_map, highway_map, filter_sobel, skeleton_highway_map, \ smooth_sobel_water, subtract_map, detect_mountain from City import City from Position import Position from random import randint from pack_rectangle import generate_building if __name__ == '__main__': #world = World.World() #heightmap, watermap, treemap = get_data(world) #filter_sobel("./data/heightmap.png").save('./data/sobelmap.png') smooth_sobel_water = smooth_sobel_water() skeleton_highway_map(highway_map()) city = City() mountain_coo = detect_mountain() city.add_district(Position(mountain_coo[0], mountain_coo[1]), "mountain") city.add_district(Position(200, 200), "zdz") city.add_district(Position(300, 300), "cool") city.loop_expend_district() city.district_draw_map() city.district_generate_road() image_mountain_map = city.get_district_mountain_map() road = city.draw_roads(Image.new('RGB', (401, 401)), 4) road.save('./data/roadmap.png') subtract_map(smooth_sobel_water, road).save('./data/roadmap2.png') subtract_map('./data/roadmap2.png', './data/skeleton_highway_area.png').save('./data/roadmap2.png') subtract_map('./data/roadmap2.png', './data/mountain_map.png').save('./data/roadmap2.png') generate_building('./data/roadmap2.png') skeleton_mountain_map(image_mountain_map) subtract_map('./data/mountain_map.png','./data/skeleton_mountain_area.png').save('./data/mountain_map.png') subtract_map(smooth_sobel_water, filter_negative('./data/mountain_map.png')).save('./data/mountain_map.png') generate_building('./data/mountain_map.png')