import random as rd from buildings.geometry.Point import Point from buildings.geometry.Vertice import Vertice from buildings.elements.Window import Window class Balcony: def __init__(self, rdata, windows : Window): self.rdata = rdata self.windows = windows self.length = self.get_len() self.has_multiple = self.has_multiple_balcony() self.follow_window = self.follow_window() def get_structures(self) -> list[Vertice]: attach_points = self.get_attach_points() len_attach_points = len(attach_points) min_wid = self.rdata["balcony"]["size"]["min_width"] growth_chance = self.rdata["balcony"]["growth"] midpoint = len_attach_points//2 x1,x2 = midpoint, len_attach_points - midpoint structures = [] while True: x1 -= 1 x2 += 1 if x1 < 0 : break if attach_points[x2] - attach_points[x1] + 1 < min_wid: continue if growth_chance < rd.random(): structures.append(self.create_structure(attach_points[x1], attach_points[x2])) if not self.has_multiple: break def get_attach_points(self) -> list[int]: points = [i for i in range(self.max_width)] if self.follow_window: for w in self.windows.windows: for i in range(w.x1, w.x2+1): points.remove(i) return points def create_structure(self, x1 : int, x2 : int) -> Vertice: return Vertice(Point(x1,0,0), Point(x2,0,self.length-1)) def follow_window(self) -> bool: return self.windows.ypadding > 3 def has_multiple_balcony(self) -> bool: if self.max_width < self.rdata["balcony"]["multiple"]["min_width"]: return False return self.rdata["balcony"]["multiple"]["proba"] >= rd.random() def get_len(self) -> int: return rd.randint(self.rdata["balcony"]["size"]["min_len"], self.rdata["balcony"]["size"]["max_len"])