import random from world_maker.world_maker import * from House import * def main(): rectangle_house_mountain, rectangle_building, skeleton_highway, skeleton_mountain = world_maker() editor = Editor() blocks = { "wall": "blackstone", "roof": "blackstone", "roof_slab": "blackstone_slab", "door": "oak_door", "window": "glass_pane", "entrance": "oak_door", "stairs": "quartz_stairs", "stairs_slab": "quartz_slab", "celling": "quartz_block", "floor": "quartz_block", "celling_slab": "quartz_slab", "garden_outline": "oak_leaves", "garden_floor": "grass_block" } entranceDirection = ["N", "S", "E", "W"] for houses in rectangle_house_mountain: house = House(editor, houses[0], houses[1], entranceDirection[random.randint(0, 3)], blocks) house.build() if __name__ == '__main__': main()