import random import gdpc.exceptions from world_maker.world_maker import * from House import * def main(): rectangle_house_mountain, rectangle_building, skeleton_highway, skeleton_mountain = world_maker() editor = Editor(buffering=True) buildArea = editor.getBuildArea() print(skeleton_mountain.lines) blocks = { "wall": "blackstone", "roof": "blackstone", "roof_slab": "blackstone_slab", "door": "oak_door", "window": "glass_pane", "entrance": "oak_door", "stairs": "quartz_stairs", "stairs_slab": "quartz_slab", "celling": "quartz_block", "floor": "quartz_block", "celling_slab": "quartz_slab", "garden_outline": "oak_leaves", "garden_floor": "grass_block" } entranceDirection = ["N", "S", "E", "W"] for houses in rectangle_house_mountain: start = (houses[0][0]+buildArea.begin[0], houses[0] [1], houses[0][2]+buildArea.begin[2]) end = (houses[1][0]+buildArea.begin[0], houses[1] [1], houses[1][2]+buildArea.begin[2]) house = House(editor, start, end, entranceDirection[random.randint(0, 3)], blocks) house.build() if __name__ == '__main__': main() """ from gdpc import Editor, Block, geometry, Transform import networks.curve as curve import numpy as np from utils.JsonReader import JsonReader from utils.YamlReader import YamlReader from buildings.Building import Building from utils.functions import * from utils.Enums import DIRECTION editor = Editor(buffering=True) # get every differents buildings shapes f = JsonReader('buildings\shapes.json') shapes = f.data baseShape = shapes[0]['matrice'] # get the random data for the buildings y = YamlReader('params.yml') random_data = y.data #move your editor to the position you wanna build on transform = Transform((75,-60,110),rotation = 0) editor.transform.push(transform) # clear the area you build on geometry.placeCuboid(editor, (-5,0,-8), (25,100,25), Block("air")) # create a building at the relative position 0,0 with 20 blocks length and 20 blocks width, with a normal shape and 10 floors building = Building(random_data["buildings"], [(0,0,0), (20,30,20)], baseShape, DIRECTION.EAST) # build it with your custom materials building.build(editor, ["stone_bricks","glass_pane","glass","cobblestone_wall","stone_brick_stairs","oak_planks","white_concrete","cobblestone","stone_brick_slab","iron_bars"]) """