from time import sleep from gdpc import Editor, Block, geometry import numpy as np import math import matplotlib.pyplot as plt class House: def __init__(self, editor, coordinates_min, coordinates_max, direction, list_block): self.editor = editor self.coordinates_min = coordinates_min self.coordinates_max = coordinates_max self.grid = np.zeros((coordinates_max[0], coordinates_max[2]), dtype=[('bool', bool), ('int', int)]) self.skeleton = [] size = [(coordinates_max[i] - coordinates_min[i]) + 10 for i in range(3)] self.grid3d = np.zeros(size, dtype=[('bool', bool), ('int', int)]) self.nbEtage = (coordinates_max[1] - coordinates_min[1]) // 5 self.direction = direction self.entranceWall = None self.blocks = list_block self.entranceCo = None self.wall = Block(list_block["wall"]) self.roof = Block(list_block["roof"]) self.roof_slab = Block(list_block["roof_slab"]) self.door = Block(list_block["door"]) self.window = Block(list_block["window"]) self.entrance = Block(list_block["entrance"]) self.stairs = Block(list_block["stairs"]) self.celling = Block(list_block["celling"]) self.floor = Block(list_block["floor"]) self.celling_slab = Block(list_block["celling_slab"]) self.gardenOutline = Block(list_block["garden_outline"]) self.garden_floor = Block(list_block["garden_floor"]) def createHouseSkeleton(self): self.delete() x_min, y_min, z_min = self.coordinates_min x_max, y_max, z_max = self.coordinates_max perimeter_width = x_max - x_min perimeter_depth = z_max - z_min x_min += 1 z_min += 1 x_max -= 1 z_max -= 1 x = np.random.randint(x_min+1 , x_max-1) z = np.random.randint(z_min+1 , z_max-1 ) width = perimeter_width // 2 depth = perimeter_depth // 2 height = y_max - y_min if x + width-1 > x_max-1: x = x_max - width-1 if z + depth-1 > z_max-1: z = z_max - depth-1 x_plan3d = x - x_min z_plan3d = z - z_min for i in range(0, width-1): for j in range(0, depth-1): self.editor.placeBlock((x + i, y_min, z + j), self.floor) self.grid[x+i,z+j] = True,1 self.grid3d[x_plan3d+i,0,z_plan3d+j] = True,1 self.skeleton.append((x, z, width-1, depth-1, height)) print("Coordinates of the corners: ", (x, z), (x, z+depth-1), (x+width-1, z), (x+width-1, z+depth-1)) x_min -= 1 x_max -= 1 z_min += 1 z_max += 1 for _ in range(3): print("Rectangle n°", _+1, "en cours de création") for a in range(100000): new_width = np.random.randint(5, width-2) new_depth = np.random.randint(5, depth-2) new_x = np.random.randint(max(x_min+1, x - new_width ), min(x_max-new_width - 1, x + width )) new_z = np.random.randint(max(z_min+1, z - new_depth), min(z_max-new_depth - 1, z + depth )) adjacent_blocks = 0 for i in range(new_x, new_x + new_width): for j in range(new_z, new_z + new_depth): if self.grid[i-1,j]['bool'] and self.grid[i-1,j]['int']==1 or self.grid[i+1,j]['bool'] and self.grid[i+1,j]['int']==1 or self.grid[i,j-1]['bool'] and self.grid[i,j-1]['int']==1 or self.grid[i,j+1]['bool'] and self.grid[i,j+1]['int']==1: adjacent_blocks += 1 if adjacent_blocks < 3: continue if not np.any(self.grid[new_x:new_x+new_width, new_z:new_z+new_depth]['bool']): new_x_plan3d = new_x - x_min new_z_plan3d = new_z - z_min for i in range(0, new_width): for j in range(0, new_depth): self.grid[new_x + i, new_z + j] = True,2 self.grid3d[new_x_plan3d + i,0, new_z_plan3d + j] = True,2 if i == 0 or i == new_width-1 or j == 0 or j == new_depth-1: continue else: self.editor.placeBlock((new_x + i, y_min, new_z + j), self.floor) self.skeleton.append((new_x, new_z, new_width, new_depth, height)) break else: print("Failed to place rectangle after 1000 attempts.") def delete(self): for x in range(self.coordinates_min[0], self.coordinates_max[0]): for y in range(self.coordinates_min[1], self.coordinates_max[1]+10): for z in range(self.coordinates_min[2], self.coordinates_max[2]): self.editor.placeBlock((x, y, z), Block("air")) def putWallOnSkeleton(self): for k in range(len(self.skeleton)): x, z, width, depth, height = self.skeleton[k] if k!= 0: x+=1 z+=1 width-=2 depth-=2 x_plan3d = x - self.coordinates_min[0] z_plan3d = z - self.coordinates_min[2] for i in range(-1, width+1): for j in range(-1, depth+1): for y in range(0, height): if i == -1 or i == width or j == -1 or j == depth: if not (self.grid[x + i, z + j]['bool']) and not (self.grid[x + i, z + j]['int'] == 1) or (self.grid[x + i, z + j]['bool'] and self.grid[x + i, z + j]['int'] == 2): self.editor.placeBlock((x + i, self.coordinates_min[1] + y, z + j), self.wall) self.grid3d[ x_plan3d+i, y, z_plan3d+j] = True #print( i, y, j, self.grid[x + i, z + j]['bool'],self.grid[x + i, z + j]['int']) def getAdjacentWalls(self): main_rect = self.skeleton[0] x_main, z_main, width_main, depth_main, heigt_main = main_rect adjacent_walls = [] width_main-=1 depth_main-=1 for k in range(1, len(self.skeleton)): x, z, width, depth, heigt = self.skeleton[k] walls = [(x, z, x + width-1, z), (x, z, x, z + depth-1), (x, z + depth-1, x + width-1, z + depth-1), (x + width-1, z, x + width-1, z + depth-1)] for wall in walls: x1, z1, x2, z2 = wall if (x_main <= x1 <= x_main + width_main or x_main <= x2 <= x_main + width_main) and (z_main - 1 == z1 or z_main + depth_main + 1 == z1): x1 = max(x1, x_main-1) x2 = min(x2, x_main + width_main+1) if abs(x2 - x1) > 1: adjacent_walls.append((x1, z1, x2, z2)) elif (z_main <= z1 <= z_main + depth_main or z_main <= z2 <= z_main + depth_main) and (x_main - 1 == x1 or x_main + width_main + 1 == x1): z1 = max(z1, z_main-1) z2 = min(z2, z_main + depth_main+1) if abs(z2 - z1) > 1: adjacent_walls.append((x1, z1, x2, z2)) return adjacent_walls def placeDoor(self): walls = self.getAdjacentWalls() for wall in walls: for i in range(self.nbEtage): x_min, z_min, x_max, z_max = wall if x_min == x_max: width = z_max - z_min if width % 2 != 0: door_pos = width // 2 for y in range(self.coordinates_min[1]+1+i*4, self.coordinates_min[1]+3+i*4): self.editor.placeBlock((x_min, y, z_min + door_pos), Block("air")) self.editor.placeBlock((x_min, y, z_min + door_pos+1), Block("air")) else: door_pos = width // 2 for y in range(self.coordinates_min[1]+1+i*4 , self.coordinates_min[1]+3+i*4): self.editor.placeBlock((x_min, y, z_min + door_pos), Block("air")) else: width = x_max - x_min if width % 2 != 0: door_pos = width // 2 for y in range(self.coordinates_min[1]+1+i*4, self.coordinates_min[1]+3+i*4): self.editor.placeBlock((x_min + door_pos, y, z_min), Block("air")) self.editor.placeBlock((x_min + door_pos+1, y, z_min), Block("air")) else: door_pos = width // 2 for y in range(self.coordinates_min[1]+1+i*4, self.coordinates_min[1]+3+i*4): self.editor.placeBlock((x_min + door_pos, y, z_min), Block("air")) def placeRoof(self): for k in range(len(self.skeleton)-1, -1, -1): x, z, width, depth, height = self.skeleton[k] if k!= 0: x+=1 z+=1 width-=2 depth-=2 if width < depth: if width <=5: n = 1 elif width <=10: n = 2 else: n = 3 else: if depth <=5: n = 1 elif depth <=10: n = 2 else: n = 3 else: if width < depth: n = width // 4 else: n = depth // 4 x_plan3d = x - self.coordinates_min[0] z_plan3d = z - self.coordinates_min[2] print(width, depth, n) if width < depth: if n>1: for k in range(n-1): for i in range(-1, depth+1): for y in range(-1, width//2+1): self.editor.placeBlock((x + i, self.coordinates_max[1]+k, z+y+k+3), self.roof) self.editor.placeBlock((x + i, self.coordinates_max[1]+k, z+depth-y-4-k), self.roof) if width%2 == 0: for i in range(-1, depth+1): self.editor.placeBlock((x+width//2+1, self.coordinates_max[1]+n-1, z+i), self.roof) for i in range(-1,depth+1): self.editor.placeBlock((x+width//2, self.coordinates_max[1]+n-1, z+i), self.roof) else: if n>1: for k in range(n-1): for i in range(-1, width+1): for y in range(-1, depth//2+1): self.editor.placeBlock((x + i, self.coordinates_max[1]+k, z+y+k+2), self.roof) self.editor.placeBlock((x + i, self.coordinates_max[1]+k, z+depth-y-3-k), self.roof) if depth%2 == 0: for i in range(-1, width+1): self.editor.placeBlock((x+i, self.coordinates_max[1]+n-1, z+depth//2+1), self.roof) for i in range(-1,width+1): self.editor.placeBlock((x+i, self.coordinates_max[1]+n-1, z+depth//2), self.roof) print('-----------------------------------') for i in range(-1, width+1): for j in range(-1, depth+1): if width 1: house.placeStairs() if __name__ == "__main__": editor = Editor(buffering=True) buildArea = editor.getBuildArea() coordinates_min = [min(buildArea.begin[i], buildArea.last[i]) for i in range(3)] coordinates_max = [max(buildArea.begin[i], buildArea.last[i]) for i in range(3)] blocks = { "wall": "blackstone", "roof": "blackstone", "roof_slab": "blackstone_slab", "door": "oak_door", "window": "glass_pane", "entrance": "oak_door", "stairs": "quartz_stairs", "stairs_slab": "quartz_slab", "celling": "quartz_block", "floor": "quartz_block", "celling_slab": "quartz_slab", "garden_outline": "oak_leaves", "garden_floor": "grass_block" } for i in range(1): house = House(editor, coordinates_min, coordinates_max,"W", blocks) house.build() new_coordinates_min =(coordinates_max[0] + 10, coordinates_min[1], coordinates_min[2]) new_coordinates_max = (coordinates_max[0] + 10 +24, coordinates_max[1], coordinates_max[2]) coordinates_min = new_coordinates_min coordinates_max = new_coordinates_max # delete(editor, coordinates_min, coordinates_max) editor.flushBuffer()