Compare commits
4 Commits
| Author | SHA1 | Date | |
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3b382f8650 | ||
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e9449901a7 | ||
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86166905c8 | ||
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22c2c1bae9 |
24
.github/workflows/gdmc.yml
vendored
24
.github/workflows/gdmc.yml
vendored
@@ -1,24 +0,0 @@
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name: Linux arm64
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run-name: Run genaration
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on: [push]
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jobs:
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Build:
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runs-on: ubuntu-latest
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steps:
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- name: Check out repository code
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uses: actions/checkout@v3
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- name: Pip
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run: |
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apt update
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apt install python3-virtualenv libgl1-mesa-glx -y
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virtualenv --python=python3 pythonenv
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source pythonenv/bin/activate
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pip install -r requirements.txt
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- name: Run
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run: |
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source pythonenv/bin/activate
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python3 main.py
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92
House.py
92
House.py
@@ -2,9 +2,10 @@ from time import sleep
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from gdpc import Editor, Block, geometry
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import numpy as np
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import math
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import config
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import matplotlib.pyplot as plt
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from pyxtension.streams import stream
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class House:
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def __init__(self, editor, coordinates_min, coordinates_max, direction, list_block):
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@@ -50,37 +51,38 @@ class House:
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x_min += 1
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z_min += 1
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x_max -= 1
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z_max -= 1
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if x_min + 1 > x_max - 1:
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x = np.random.randint(x_max - 1, x_min + 1)
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x_max -= 2
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z_max -= 2
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if x_min + 1 > x_max :
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x = np.random.randint(x_max, x_min + 1)
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else:
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x = np.random.randint(x_min + 1, x_max - 1)
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x = np.random.randint(x_min + 1, x_max)
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if z_min + 1 > z_max - 1:
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z = np.random.randint(z_max - 1, z_min + 1)
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if z_min + 1 > z_max:
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z = np.random.randint(z_max, z_min + 1)
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else:
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z = np.random.randint(z_min + 1, z_max - 1)
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z = np.random.randint(z_min + 1, z_max)
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width = perimeter_width // 2
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depth = perimeter_depth // 2
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height = y_max - y_min
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if x + width - 1 > x_max - 1:
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x = x_max - width - 1
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if z + depth - 1 > z_max - 1:
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z = z_max - depth - 1
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if x + width - 1 > x_max:
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x = x_max - width
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if z + depth - 1 > z_max:
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z = z_max - depth
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x_plan3d = x - x_min
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z_plan3d = z - z_min
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for i in range(0, width - 1):
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for j in range(0, depth - 1):
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self.editor.placeBlock((x + i, y_min, z + j), self.floor)
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self.grid3d[x_plan3d + i, 0, z_plan3d + j] = True, 1
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geometry.placeCuboid(self.editor, (x, y_min, z), (x + width - 1, y_min, z + depth - 1), self.floor)
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x_range = slice(x_plan3d, x_plan3d + width - 1)
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z_range = slice(z_plan3d, z_plan3d + depth - 1)
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self.grid3d[x_range, 0, z_range] = True, 1
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self.skeleton.append((x, z, width - 1, depth - 1, height))
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print("Coordinates of the corners: ", (x, z), (x, z + depth - 1), (x + width - 1, z),
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(x + width - 1, z + depth - 1))
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print("Coordinates of the corners: ", (x, z), (x, z + depth - 1),
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(x + width - 1, z), (x + width - 1, z + depth - 1))
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x_min -= 1
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x_max -= 1
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@@ -105,19 +107,19 @@ class House:
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else:
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new_width = np.random.randint(width - 2, 5)
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if max(x_min+1, x-new_width) > min(x_max-new_width-1, x+width):
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new_x = np.random.randint(
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min(x_max - new_width - 1, x + width), max(x_min + 1, x - new_width))
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if max(x_min+1, x-new_width) > min(x_max-new_width, x+width):
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new_x = np.random.randint(min(x_max - new_width, x + width),
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max(x_min + 1, x - new_width))
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else:
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new_x = np.random.randint(
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max(x_min + 1, x - new_width), min(x_max - new_width - 1, x + width))
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new_x = np.random.randint(max(x_min + 1, x - new_width),
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min(x_max - new_width, x + width))
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if max(z_min+1, z-new_depth) > min(z_max-new_depth-1, z+depth):
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new_z = np.random.randint(
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min(z_max - new_depth - 1, z + depth), max(z_min + 1, z - new_depth))
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if max(z_min+1, z-new_depth) > min(z_max-new_depth, z+depth):
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new_z = np.random.randint(min(z_max - new_depth, z + depth),
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max(z_min + 1, z - new_depth))
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else:
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new_z = np.random.randint(
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max(z_min + 1, z - new_depth), min(z_max - new_depth - 1, z + depth))
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new_z = np.random.randint(max(z_min + 1, z - new_depth),
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min(z_max - new_depth, z + depth))
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new_x_plan3d = new_x - x_min - 1
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new_z_plan3d = new_z - z_min + 1
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@@ -131,28 +133,21 @@ class House:
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self.grid3d[i, 0, j + 1]['bool'] and self.grid3d[i, 0, j + 1]['int'] == 1:
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adjacent_blocks += 1
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if adjacent_blocks < 3:
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new_x_range = slice(new_x_plan3d, new_x_plan3d + new_width)
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new_z_range = slice(new_z_plan3d, new_z_plan3d + new_depth)
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if adjacent_blocks < 3 or np.any(self.grid3d[new_x_range, 0, new_z_range]['bool']) :
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continue
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if not np.any(
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self.grid3d[new_x_plan3d:new_x_plan3d + new_width, 0, new_z_plan3d:new_z_plan3d + new_depth][
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'bool']):
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new_x_plan3d = new_x - x_min
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new_z_plan3d = new_z - z_min
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for i in range(0, new_width):
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for j in range(0, new_depth):
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self.grid3d[new_x_plan3d + i, 0,
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new_z_plan3d + j] = True, 2
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geometry.placeCuboid(self.editor, (new_x, y_min, new_z), (new_x+new_width-1, y_min, new_z+new_depth-1), self.floor)
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new_x_plan3d += 1
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new_z_plan3d -= 1
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new_x_range = slice(new_x_plan3d, new_x_plan3d + new_width)
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new_z_range = slice(new_z_plan3d, new_z_plan3d + new_depth)
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self.grid3d[new_x_range, 0, new_z_range] = True, 2
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if i == 0 or i == new_width - 1 or j == 0 or j == new_depth - 1:
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continue
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else:
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self.editor.placeBlock(
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(new_x + i, y_min, new_z + j), self.floor)
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self.skeleton.append(
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(new_x, new_z, new_width, new_depth, height))
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self.skeleton.append((new_x, new_z, new_width, new_depth, height))
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break
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else:
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print("Failed to place rectangle after 100000 attempts.")
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@@ -1250,8 +1245,9 @@ class House:
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self.placeStairs()
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if __name__ == "__main__":
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editor = Editor(host=config.getHost(), buffering=True)
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editor = Editor(buffering=True)
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buildArea = editor.getBuildArea()
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coordinates_min = [min(buildArea.begin[i], buildArea.last[i])
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for i in range(3)]
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3
main.py
3
main.py
@@ -24,7 +24,6 @@ from buildings.Building import Building
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from utils.functions import *
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from utils.Enums import DIRECTION
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import time
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import config
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def main():
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@@ -33,7 +32,7 @@ def main():
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rectangle_house_mountain, rectangle_building, skeleton_highway, skeleton_mountain, road_grid = world_maker()
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time_world_maker = time.time() - start_time
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print(f"[TIME] World_maker {time_world_maker}")
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editor = Editor(host=config.getHost(), buffering=True)
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editor = Editor(buffering=True)
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buildArea = editor.getBuildArea()
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origin = ((buildArea.begin).x, (buildArea.begin).z)
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center = (abs(buildArea.begin.x - buildArea.end.x) / 2,
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12
main69.py
12
main69.py
@@ -1,12 +0,0 @@
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from gdpc import Editor, Block, geometry
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editor = Editor(host="http://gdmc.ale-pri.com:9000", buffering=True)
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# Get a block
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block = editor.getBlock((0,48,0))
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# Place a block
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editor.placeBlock((0,80,0), Block("stone"))
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# Build a cube
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geometry.placeCuboid(editor, (0,80,2), (2,82,4), Block("oak_planks"))
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@@ -5,7 +5,6 @@ from skan.csr import skeleton_to_csgraph
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from collections import Counter
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from PIL import Image
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import random
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import config
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from gdpc import Editor
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@@ -142,7 +141,7 @@ class Skeleton:
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Returns:
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image: 2D path of the skeleton on top of the heightmap.
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"""
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editor = Editor(host=config.getHost())
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editor = Editor()
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buildArea = editor.getBuildArea()
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buildRect = buildArea.toRect()
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2005
networks/legacy_roads/house.py
Normal file
2005
networks/legacy_roads/house.py
Normal file
File diff suppressed because it is too large
Load Diff
@@ -7,7 +7,6 @@ from gdpc import Block as place
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import numpy as np
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import networks.legacy_roads.maths as maths
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import math
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import config
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import networks.legacy_roads.tools as tools
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@@ -507,7 +506,7 @@ def irlToMc(coordinates):
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heightmap = Image.open('./world_maker/data/heightmap.png')
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editor = Editor(host=config.getHost())
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editor = Editor()
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buildArea = editor.getBuildArea()
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xMin = (editor.getBuildArea().begin).x
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yMin = (editor.getBuildArea().begin).y
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@@ -550,7 +549,7 @@ def setRoads(skeleton):
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for i in range(len(housesCoordinates)):
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pos = housesCoordinates[i]
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# print(pos, "pos0")
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editor = Editor(host=config.getHost())
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editor = Editor()
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xMin = (editor.getBuildArea().begin).x
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yMin = (editor.getBuildArea().begin).y
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zMin = (editor.getBuildArea().begin).z
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@@ -1,11 +1,10 @@
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from gdpc import Block as place
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from gdpc import Editor
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import config
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import networks.legacy_roads.maths as maths
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USE_BATCHING = True
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editor = Editor(host= config.getHost(), buffering=True, caching=True, multithreading=True)
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editor = Editor(buffering=True, caching=True, multithreading=True)
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def setBlock(block, xyz):
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@@ -4,7 +4,6 @@ import networks.roads.lanes.Lane as Lane
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import networks.roads.lines.Line as Line
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import json
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import random
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import config
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from gdpc import Editor, Block, geometry
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@@ -16,7 +15,7 @@ class Road:
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self.width = 10 # TODO
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def place_roads(self):
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editor = Editor(host=config.getHost(), buffering=True)
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editor = Editor(buffering=True)
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self.resolution, self.distance = curve_tools.resolution_distance(
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self.coordinates, 12)
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@@ -12,7 +12,6 @@ from gdpc import Block, Editor, geometry
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from scipy.ndimage import gaussian_filter1d
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import numpy as np
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import random
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import config
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from PIL import Image
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@@ -280,7 +279,7 @@ class Road:
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self.segment_total_line_output[i].x, reference[self.segment_total_line_output[i].nearest(Point3D.to_2d(reference, 'y'), True)[0]].y, self.segment_total_line_output[i].y), Block("black_concrete")))
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def place(self):
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editor = Editor(host=config.getHost(), buffering=True)
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editor = Editor(buffering=True)
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for i in range(len(self.output_block)):
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editor.placeBlock(self.output_block[i][0],
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self.output_block[i][1])
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@@ -196,7 +196,7 @@ class Skeleton:
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image: 2D path of the skeleton on top of the heightmap.
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"""
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print("[Skeleton] Start mapping the skeleton...")
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# editor = Editor(config)
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# editor = Editor()
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# buildArea = editor.getBuildArea()
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# buildRect = buildArea.toRect()
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@@ -2,7 +2,6 @@ from gdpc import Editor, geometry, lookup
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import numpy as np
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from PIL import Image
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from world_maker.Block import Block
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import config
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waterBiomes = [
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"minecraft:ocean",
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@@ -27,7 +26,7 @@ waterBlocks = [
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class World:
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def __init__(self):
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editor = Editor(host=config.getHost(), buffering=True)
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editor = Editor(buffering=True)
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buildArea = editor.getBuildArea()
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self.coordinates_min = [
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@@ -73,7 +72,7 @@ class World:
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Use already created volume to get block data.
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"""
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editor = Editor(host=config.getHost(), buffering=True)
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editor = Editor(buffering=True)
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if self.volume[coordinates[0] - self.coordinates_min[0]][coordinates[1] - self.coordinates_min[1]][
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coordinates[2] - self.coordinates_min[2]] == None:
|
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self.volume[coordinates[0] - self.coordinates_min[0]][coordinates[1] - self.coordinates_min[1]][
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@@ -100,7 +99,7 @@ class World:
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Scan the world with no optimization. Not tested on large areas.
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"""
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editor = Editor(host=config.getHost(), buffering=True)
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editor = Editor(buffering=True)
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for x in range(self.coordinates_min[0], self.coordinates_max[0] + 1):
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for y in range(self.coordinates_min[1], self.coordinates_max[1] + 1):
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@@ -113,7 +112,7 @@ class World:
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Generate all needed datas for the generator : heightmap, watermap, and preset the volume with data from the heightmap.
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"""
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editor = Editor(host=config.getHost())
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editor = Editor()
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||||
buildArea = editor.getBuildArea()
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buildRect = buildArea.toRect()
|
||||
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||||
@@ -180,7 +179,7 @@ class World:
|
||||
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def propagate(self, coordinates, scanned=[]):
|
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i = 0
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editor = Editor(host=config.getHost(), buffering=True)
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editor = Editor(buffering=True)
|
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if self.isInVolume(coordinates):
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Block = self.getBlockFromCoordinates(coordinates)
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self.getNeighbors(Block)
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||||
@@ -213,7 +212,7 @@ class World:
|
||||
Args:
|
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mask (image): white or black image : combined watermap smoothed and sobel smoothed.
|
||||
"""
|
||||
editor = Editor(host=config.getHost())
|
||||
editor = Editor()
|
||||
buildArea = editor.getBuildArea()
|
||||
buildRect = buildArea.toRect()
|
||||
|
||||
|
||||
@@ -5,14 +5,13 @@ from gdpc import Editor, Block, geometry, lookup
|
||||
from PIL import Image as img
|
||||
from PIL.Image import Image
|
||||
from skimage import morphology
|
||||
import config
|
||||
|
||||
from world_maker.data_analysis import handle_import_image
|
||||
|
||||
|
||||
def remove_trees(heightmap: Union[str, Image], treesmap: Union[str, Image], mask: Union[str, Image]):
|
||||
print("[Remove tree] Starting...")
|
||||
editor = Editor(host=config.getHost(), buffering=True)
|
||||
editor = Editor(buffering=True)
|
||||
build_area = editor.getBuildArea()
|
||||
build_rectangle = build_area.toRect()
|
||||
|
||||
@@ -45,7 +44,7 @@ def remove_trees(heightmap: Union[str, Image], treesmap: Union[str, Image], mask
|
||||
def smooth_terrain(heightmap: Union[str, Image], heightmap_smooth: Union[str, Image], mask: Union[str, Image]):
|
||||
|
||||
print("[Smooth terrain] Starting...")
|
||||
editor = Editor(host=config.getHost(), buffering=True)
|
||||
editor = Editor(buffering=True)
|
||||
build_area = editor.getBuildArea()
|
||||
build_rectangle = build_area.toRect()
|
||||
|
||||
|
||||
Reference in New Issue
Block a user