Compare commits
17 Commits
| Author | SHA1 | Date | |
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| 4710083a46 | |||
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| f891d44951 | |||
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| 1487b76348 | |||
| d1c347352d | |||
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| 9c4688575c | |||
| 9589d99610 |
24
.github/workflows/gdmc.yml
vendored
Normal file
24
.github/workflows/gdmc.yml
vendored
Normal file
@@ -0,0 +1,24 @@
|
|||||||
|
name: Linux arm64
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||||||
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run-name: Run genaration
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||||||
|
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||||||
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on: [push]
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||||||
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||||||
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jobs:
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||||||
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Build:
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||||||
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runs-on: ubuntu-latest
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steps:
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- name: Check out repository code
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uses: actions/checkout@v3
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||||||
|
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||||||
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- name: Pip
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||||||
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run: |
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apt update
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apt install python3-virtualenv libgl1-mesa-glx -y
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virtualenv --python=python3 pythonenv
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source pythonenv/bin/activate
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pip install -r requirements.txt
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- name: Run
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run: |
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source pythonenv/bin/activate
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python3 main.py
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130
House.py
130
House.py
@@ -2,10 +2,9 @@ from time import sleep
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|||||||
from gdpc import Editor, Block, geometry
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from gdpc import Editor, Block, geometry
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import numpy as np
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import numpy as np
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import math
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import math
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import config
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import matplotlib.pyplot as plt
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import matplotlib.pyplot as plt
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from pyxtension.streams import stream
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class House:
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class House:
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def __init__(self, editor, coordinates_min, coordinates_max, direction, list_block):
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def __init__(self, editor, coordinates_min, coordinates_max, direction, list_block):
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@@ -28,18 +27,18 @@ class House:
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self.entranceCo = None
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self.entranceCo = None
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self.wall = Block(list_block["wall"])
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self.wall = Block(list_block["wall"])
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self.roof = Block(list_block["roof"])
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self.roof = Block(list_block["roof"])
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self.roof_slab = Block(list_block["roof_slab"])
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self.roof_slab = Block(list_block["roof_slab"])
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self.door = Block(list_block["door"])
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self.door = Block(list_block["door"])
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self.window = Block(list_block["window"])
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self.window = Block(list_block["window"])
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self.entrance = Block(list_block["entrance"])
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self.entrance = Block(list_block["entrance"])
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self.stairs = Block(list_block["stairs"])
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self.stairs = Block(list_block["stairs"])
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self.celling = Block(list_block["celling"])
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self.celling = Block(list_block["celling"])
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self.floor = Block(list_block["floor"])
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self.floor = Block(list_block["floor"])
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self.celling_slab = Block(list_block["celling_slab"])
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self.celling_slab = Block(list_block["celling_slab"])
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self.gardenOutline = Block(list_block["garden_outline"])
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self.gardenOutline = Block(list_block["garden_outline"])
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self.garden_floor = Block(list_block["garden_floor"])
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self.garden_floor = Block(list_block["garden_floor"])
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def createHouseSkeleton(self):
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def createHouseSkeleton(self):
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self.delete()
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self.delete()
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@@ -51,38 +50,37 @@ class House:
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x_min += 1
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x_min += 1
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z_min += 1
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z_min += 1
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x_max -= 2
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x_max -= 1
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z_max -= 2
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z_max -= 1
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if x_min + 1 > x_max :
|
if x_min + 1 > x_max - 1:
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x = np.random.randint(x_max, x_min + 1)
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x = np.random.randint(x_max - 1, x_min + 1)
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else:
|
else:
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x = np.random.randint(x_min + 1, x_max)
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x = np.random.randint(x_min + 1, x_max - 1)
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if z_min + 1 > z_max:
|
if z_min + 1 > z_max - 1:
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z = np.random.randint(z_max, z_min + 1)
|
z = np.random.randint(z_max - 1, z_min + 1)
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else:
|
else:
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z = np.random.randint(z_min + 1, z_max)
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z = np.random.randint(z_min + 1, z_max - 1)
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|
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width = perimeter_width // 2
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width = perimeter_width // 2
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depth = perimeter_depth // 2
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depth = perimeter_depth // 2
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height = y_max - y_min
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height = y_max - y_min
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if x + width - 1 > x_max:
|
if x + width - 1 > x_max - 1:
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x = x_max - width
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x = x_max - width - 1
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if z + depth - 1 > z_max:
|
if z + depth - 1 > z_max - 1:
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z = z_max - depth
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z = z_max - depth - 1
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x_plan3d = x - x_min
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x_plan3d = x - x_min
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z_plan3d = z - z_min
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z_plan3d = z - z_min
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geometry.placeCuboid(self.editor, (x, y_min, z), (x + width - 1, y_min, z + depth - 1), self.floor)
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for i in range(0, width - 1):
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x_range = slice(x_plan3d, x_plan3d + width - 1)
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for j in range(0, depth - 1):
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z_range = slice(z_plan3d, z_plan3d + depth - 1)
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self.editor.placeBlock((x + i, y_min, z + j), self.floor)
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self.grid3d[x_range, 0, z_range] = True, 1
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self.grid3d[x_plan3d + i, 0, z_plan3d + j] = True, 1
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self.skeleton.append((x, z, width - 1, depth - 1, height))
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self.skeleton.append((x, z, width - 1, depth - 1, height))
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print("Coordinates of the corners: ", (x, z), (x, z + depth - 1),
|
print("Coordinates of the corners: ", (x, z), (x, z + depth - 1), (x + width - 1, z),
|
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(x + width - 1, z), (x + width - 1, z + depth - 1))
|
(x + width - 1, z + depth - 1))
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x_min -= 1
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x_min -= 1
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x_max -= 1
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x_max -= 1
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@@ -107,47 +105,54 @@ class House:
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else:
|
else:
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new_width = np.random.randint(width - 2, 5)
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new_width = np.random.randint(width - 2, 5)
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if max(x_min+1, x-new_width) > min(x_max-new_width, x+width):
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if max(x_min+1, x-new_width) > min(x_max-new_width-1, x+width):
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new_x = np.random.randint(min(x_max - new_width, x + width),
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new_x = np.random.randint(
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max(x_min + 1, x - new_width))
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min(x_max - new_width - 1, x + width), max(x_min + 1, x - new_width))
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else:
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else:
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new_x = np.random.randint(max(x_min + 1, x - new_width),
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new_x = np.random.randint(
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min(x_max - new_width, x + width))
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max(x_min + 1, x - new_width), min(x_max - new_width - 1, x + width))
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if max(z_min+1, z-new_depth) > min(z_max-new_depth, z+depth):
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if max(z_min+1, z-new_depth) > min(z_max-new_depth-1, z+depth):
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new_z = np.random.randint(min(z_max - new_depth, z + depth),
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new_z = np.random.randint(
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max(z_min + 1, z - new_depth))
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min(z_max - new_depth - 1, z + depth), max(z_min + 1, z - new_depth))
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else:
|
else:
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new_z = np.random.randint(max(z_min + 1, z - new_depth),
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new_z = np.random.randint(
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min(z_max - new_depth, z + depth))
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max(z_min + 1, z - new_depth), min(z_max - new_depth - 1, z + depth))
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new_x_plan3d = new_x - x_min - 1
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new_x_plan3d = new_x - x_min - 1
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new_z_plan3d = new_z - z_min + 1
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new_z_plan3d = new_z - z_min + 1
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adjacent_blocks = 0
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adjacent_blocks = 0
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for i in range(new_x_plan3d, new_x_plan3d + new_width) :
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for i in range(new_x_plan3d, new_x_plan3d + new_width):
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for j in range(new_z_plan3d, new_z_plan3d + new_depth) :
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for j in range(new_z_plan3d, new_z_plan3d + new_depth):
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if self.grid3d[ i - 1, 0, j ]['bool'] and self.grid3d[i - 1, 0, j ]['int'] == 1 or \
|
if self.grid3d[i - 1, 0, j]['bool'] and self.grid3d[i - 1, 0, j]['int'] == 1 or \
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self.grid3d[i + 1, 0, j ]['bool'] and self.grid3d[i + 1, 0, j ]['int'] == 1 or \
|
self.grid3d[i + 1, 0, j]['bool'] and self.grid3d[i + 1, 0, j]['int'] == 1 or \
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||||||
self.grid3d[i, 0, j - 1]['bool'] and self.grid3d[i, 0, j - 1]['int'] == 1 or \
|
self.grid3d[i, 0, j - 1]['bool'] and self.grid3d[i, 0, j - 1]['int'] == 1 or \
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||||||
self.grid3d[i, 0, j + 1]['bool'] and self.grid3d[i, 0, j + 1]['int'] == 1:
|
self.grid3d[i, 0, j + 1]['bool'] and self.grid3d[i, 0, j + 1]['int'] == 1:
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||||||
adjacent_blocks += 1
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adjacent_blocks += 1
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new_x_range = slice(new_x_plan3d, new_x_plan3d + new_width)
|
if adjacent_blocks < 3:
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new_z_range = slice(new_z_plan3d, new_z_plan3d + new_depth)
|
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if adjacent_blocks < 3 or np.any(self.grid3d[new_x_range, 0, new_z_range]['bool']) :
|
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||||||
continue
|
continue
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|
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geometry.placeCuboid(self.editor, (new_x, y_min, new_z), (new_x+new_width-1, y_min, new_z+new_depth-1), self.floor)
|
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new_x_plan3d += 1
|
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new_z_plan3d -= 1
|
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new_x_range = slice(new_x_plan3d, new_x_plan3d + new_width)
|
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new_z_range = slice(new_z_plan3d, new_z_plan3d + new_depth)
|
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self.grid3d[new_x_range, 0, new_z_range] = True, 2
|
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||||||
|
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self.skeleton.append((new_x, new_z, new_width, new_depth, height))
|
if not np.any(
|
||||||
break
|
self.grid3d[new_x_plan3d:new_x_plan3d + new_width, 0, new_z_plan3d:new_z_plan3d + new_depth][
|
||||||
|
'bool']):
|
||||||
|
new_x_plan3d = new_x - x_min
|
||||||
|
new_z_plan3d = new_z - z_min
|
||||||
|
for i in range(0, new_width):
|
||||||
|
for j in range(0, new_depth):
|
||||||
|
self.grid3d[new_x_plan3d + i, 0,
|
||||||
|
new_z_plan3d + j] = True, 2
|
||||||
|
|
||||||
|
if i == 0 or i == new_width - 1 or j == 0 or j == new_depth - 1:
|
||||||
|
continue
|
||||||
|
else:
|
||||||
|
self.editor.placeBlock(
|
||||||
|
(new_x + i, y_min, new_z + j), self.floor)
|
||||||
|
|
||||||
|
self.skeleton.append(
|
||||||
|
(new_x, new_z, new_width, new_depth, height))
|
||||||
|
break
|
||||||
else:
|
else:
|
||||||
print("Failed to place rectangle after 100000 attempts.")
|
print("Failed to place rectangle after 100000 attempts.")
|
||||||
|
|
||||||
@@ -1243,11 +1248,10 @@ class House:
|
|||||||
self.placeGardenOutline()
|
self.placeGardenOutline()
|
||||||
if self.nbEtage > 1:
|
if self.nbEtage > 1:
|
||||||
self.placeStairs()
|
self.placeStairs()
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
if __name__ == "__main__":
|
if __name__ == "__main__":
|
||||||
editor = Editor(buffering=True)
|
editor = Editor(host=config.getHost(), buffering=True)
|
||||||
buildArea = editor.getBuildArea()
|
buildArea = editor.getBuildArea()
|
||||||
coordinates_min = [min(buildArea.begin[i], buildArea.last[i])
|
coordinates_min = [min(buildArea.begin[i], buildArea.last[i])
|
||||||
for i in range(3)]
|
for i in range(3)]
|
||||||
|
|||||||
2
config.py
Normal file
2
config.py
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
def getHost():
|
||||||
|
return "http://gdmc.ale-pri.com:9000"
|
||||||
3
main.py
3
main.py
@@ -24,6 +24,7 @@ from buildings.Building import Building
|
|||||||
from utils.functions import *
|
from utils.functions import *
|
||||||
from utils.Enums import DIRECTION
|
from utils.Enums import DIRECTION
|
||||||
import time
|
import time
|
||||||
|
import config
|
||||||
|
|
||||||
|
|
||||||
def main():
|
def main():
|
||||||
@@ -32,7 +33,7 @@ def main():
|
|||||||
rectangle_house_mountain, rectangle_building, skeleton_highway, skeleton_mountain, road_grid = world_maker()
|
rectangle_house_mountain, rectangle_building, skeleton_highway, skeleton_mountain, road_grid = world_maker()
|
||||||
time_world_maker = time.time() - start_time
|
time_world_maker = time.time() - start_time
|
||||||
print(f"[TIME] World_maker {time_world_maker}")
|
print(f"[TIME] World_maker {time_world_maker}")
|
||||||
editor = Editor(buffering=True)
|
editor = Editor(host=config.getHost(), buffering=True)
|
||||||
buildArea = editor.getBuildArea()
|
buildArea = editor.getBuildArea()
|
||||||
origin = ((buildArea.begin).x, (buildArea.begin).z)
|
origin = ((buildArea.begin).x, (buildArea.begin).z)
|
||||||
center = (abs(buildArea.begin.x - buildArea.end.x) / 2,
|
center = (abs(buildArea.begin.x - buildArea.end.x) / 2,
|
||||||
|
|||||||
12
main69.py
Normal file
12
main69.py
Normal file
@@ -0,0 +1,12 @@
|
|||||||
|
from gdpc import Editor, Block, geometry
|
||||||
|
|
||||||
|
editor = Editor(host="http://gdmc.ale-pri.com:9000", buffering=True)
|
||||||
|
|
||||||
|
# Get a block
|
||||||
|
block = editor.getBlock((0,48,0))
|
||||||
|
|
||||||
|
# Place a block
|
||||||
|
editor.placeBlock((0,80,0), Block("stone"))
|
||||||
|
|
||||||
|
# Build a cube
|
||||||
|
geometry.placeCuboid(editor, (0,80,2), (2,82,4), Block("oak_planks"))
|
||||||
@@ -5,6 +5,7 @@ from skan.csr import skeleton_to_csgraph
|
|||||||
from collections import Counter
|
from collections import Counter
|
||||||
from PIL import Image
|
from PIL import Image
|
||||||
import random
|
import random
|
||||||
|
import config
|
||||||
|
|
||||||
from gdpc import Editor
|
from gdpc import Editor
|
||||||
|
|
||||||
@@ -141,7 +142,7 @@ class Skeleton:
|
|||||||
Returns:
|
Returns:
|
||||||
image: 2D path of the skeleton on top of the heightmap.
|
image: 2D path of the skeleton on top of the heightmap.
|
||||||
"""
|
"""
|
||||||
editor = Editor()
|
editor = Editor(host=config.getHost())
|
||||||
|
|
||||||
buildArea = editor.getBuildArea()
|
buildArea = editor.getBuildArea()
|
||||||
buildRect = buildArea.toRect()
|
buildRect = buildArea.toRect()
|
||||||
|
|||||||
File diff suppressed because it is too large
Load Diff
@@ -7,6 +7,7 @@ from gdpc import Block as place
|
|||||||
import numpy as np
|
import numpy as np
|
||||||
import networks.legacy_roads.maths as maths
|
import networks.legacy_roads.maths as maths
|
||||||
import math
|
import math
|
||||||
|
import config
|
||||||
|
|
||||||
import networks.legacy_roads.tools as tools
|
import networks.legacy_roads.tools as tools
|
||||||
|
|
||||||
@@ -506,7 +507,7 @@ def irlToMc(coordinates):
|
|||||||
|
|
||||||
heightmap = Image.open('./world_maker/data/heightmap.png')
|
heightmap = Image.open('./world_maker/data/heightmap.png')
|
||||||
|
|
||||||
editor = Editor()
|
editor = Editor(host=config.getHost())
|
||||||
buildArea = editor.getBuildArea()
|
buildArea = editor.getBuildArea()
|
||||||
xMin = (editor.getBuildArea().begin).x
|
xMin = (editor.getBuildArea().begin).x
|
||||||
yMin = (editor.getBuildArea().begin).y
|
yMin = (editor.getBuildArea().begin).y
|
||||||
@@ -549,7 +550,7 @@ def setRoads(skeleton):
|
|||||||
for i in range(len(housesCoordinates)):
|
for i in range(len(housesCoordinates)):
|
||||||
pos = housesCoordinates[i]
|
pos = housesCoordinates[i]
|
||||||
# print(pos, "pos0")
|
# print(pos, "pos0")
|
||||||
editor = Editor()
|
editor = Editor(host=config.getHost())
|
||||||
xMin = (editor.getBuildArea().begin).x
|
xMin = (editor.getBuildArea().begin).x
|
||||||
yMin = (editor.getBuildArea().begin).y
|
yMin = (editor.getBuildArea().begin).y
|
||||||
zMin = (editor.getBuildArea().begin).z
|
zMin = (editor.getBuildArea().begin).z
|
||||||
|
|||||||
@@ -1,10 +1,11 @@
|
|||||||
from gdpc import Block as place
|
from gdpc import Block as place
|
||||||
from gdpc import Editor
|
from gdpc import Editor
|
||||||
|
import config
|
||||||
import networks.legacy_roads.maths as maths
|
import networks.legacy_roads.maths as maths
|
||||||
|
|
||||||
|
|
||||||
USE_BATCHING = True
|
USE_BATCHING = True
|
||||||
editor = Editor(buffering=True, caching=True, multithreading=True)
|
editor = Editor(host= config.getHost(), buffering=True, caching=True, multithreading=True)
|
||||||
|
|
||||||
|
|
||||||
def setBlock(block, xyz):
|
def setBlock(block, xyz):
|
||||||
|
|||||||
@@ -4,6 +4,7 @@ import networks.roads.lanes.Lane as Lane
|
|||||||
import networks.roads.lines.Line as Line
|
import networks.roads.lines.Line as Line
|
||||||
import json
|
import json
|
||||||
import random
|
import random
|
||||||
|
import config
|
||||||
|
|
||||||
from gdpc import Editor, Block, geometry
|
from gdpc import Editor, Block, geometry
|
||||||
|
|
||||||
@@ -15,7 +16,7 @@ class Road:
|
|||||||
self.width = 10 # TODO
|
self.width = 10 # TODO
|
||||||
|
|
||||||
def place_roads(self):
|
def place_roads(self):
|
||||||
editor = Editor(buffering=True)
|
editor = Editor(host=config.getHost(), buffering=True)
|
||||||
|
|
||||||
self.resolution, self.distance = curve_tools.resolution_distance(
|
self.resolution, self.distance = curve_tools.resolution_distance(
|
||||||
self.coordinates, 12)
|
self.coordinates, 12)
|
||||||
|
|||||||
@@ -12,6 +12,7 @@ from gdpc import Block, Editor, geometry
|
|||||||
from scipy.ndimage import gaussian_filter1d
|
from scipy.ndimage import gaussian_filter1d
|
||||||
import numpy as np
|
import numpy as np
|
||||||
import random
|
import random
|
||||||
|
import config
|
||||||
|
|
||||||
from PIL import Image
|
from PIL import Image
|
||||||
|
|
||||||
@@ -279,7 +280,7 @@ class Road:
|
|||||||
self.segment_total_line_output[i].x, reference[self.segment_total_line_output[i].nearest(Point3D.to_2d(reference, 'y'), True)[0]].y, self.segment_total_line_output[i].y), Block("black_concrete")))
|
self.segment_total_line_output[i].x, reference[self.segment_total_line_output[i].nearest(Point3D.to_2d(reference, 'y'), True)[0]].y, self.segment_total_line_output[i].y), Block("black_concrete")))
|
||||||
|
|
||||||
def place(self):
|
def place(self):
|
||||||
editor = Editor(buffering=True)
|
editor = Editor(host=config.getHost(), buffering=True)
|
||||||
for i in range(len(self.output_block)):
|
for i in range(len(self.output_block)):
|
||||||
editor.placeBlock(self.output_block[i][0],
|
editor.placeBlock(self.output_block[i][0],
|
||||||
self.output_block[i][1])
|
self.output_block[i][1])
|
||||||
|
|||||||
@@ -196,7 +196,7 @@ class Skeleton:
|
|||||||
image: 2D path of the skeleton on top of the heightmap.
|
image: 2D path of the skeleton on top of the heightmap.
|
||||||
"""
|
"""
|
||||||
print("[Skeleton] Start mapping the skeleton...")
|
print("[Skeleton] Start mapping the skeleton...")
|
||||||
# editor = Editor()
|
# editor = Editor(config)
|
||||||
|
|
||||||
# buildArea = editor.getBuildArea()
|
# buildArea = editor.getBuildArea()
|
||||||
# buildRect = buildArea.toRect()
|
# buildRect = buildArea.toRect()
|
||||||
|
|||||||
@@ -2,6 +2,7 @@ from gdpc import Editor, geometry, lookup
|
|||||||
import numpy as np
|
import numpy as np
|
||||||
from PIL import Image
|
from PIL import Image
|
||||||
from world_maker.Block import Block
|
from world_maker.Block import Block
|
||||||
|
import config
|
||||||
|
|
||||||
waterBiomes = [
|
waterBiomes = [
|
||||||
"minecraft:ocean",
|
"minecraft:ocean",
|
||||||
@@ -26,7 +27,7 @@ waterBlocks = [
|
|||||||
class World:
|
class World:
|
||||||
def __init__(self):
|
def __init__(self):
|
||||||
|
|
||||||
editor = Editor(buffering=True)
|
editor = Editor(host=config.getHost(), buffering=True)
|
||||||
buildArea = editor.getBuildArea()
|
buildArea = editor.getBuildArea()
|
||||||
|
|
||||||
self.coordinates_min = [
|
self.coordinates_min = [
|
||||||
@@ -72,7 +73,7 @@ class World:
|
|||||||
Use already created volume to get block data.
|
Use already created volume to get block data.
|
||||||
"""
|
"""
|
||||||
|
|
||||||
editor = Editor(buffering=True)
|
editor = Editor(host=config.getHost(), buffering=True)
|
||||||
if self.volume[coordinates[0] - self.coordinates_min[0]][coordinates[1] - self.coordinates_min[1]][
|
if self.volume[coordinates[0] - self.coordinates_min[0]][coordinates[1] - self.coordinates_min[1]][
|
||||||
coordinates[2] - self.coordinates_min[2]] == None:
|
coordinates[2] - self.coordinates_min[2]] == None:
|
||||||
self.volume[coordinates[0] - self.coordinates_min[0]][coordinates[1] - self.coordinates_min[1]][
|
self.volume[coordinates[0] - self.coordinates_min[0]][coordinates[1] - self.coordinates_min[1]][
|
||||||
@@ -99,7 +100,7 @@ class World:
|
|||||||
Scan the world with no optimization. Not tested on large areas.
|
Scan the world with no optimization. Not tested on large areas.
|
||||||
"""
|
"""
|
||||||
|
|
||||||
editor = Editor(buffering=True)
|
editor = Editor(host=config.getHost(), buffering=True)
|
||||||
|
|
||||||
for x in range(self.coordinates_min[0], self.coordinates_max[0] + 1):
|
for x in range(self.coordinates_min[0], self.coordinates_max[0] + 1):
|
||||||
for y in range(self.coordinates_min[1], self.coordinates_max[1] + 1):
|
for y in range(self.coordinates_min[1], self.coordinates_max[1] + 1):
|
||||||
@@ -112,7 +113,7 @@ class World:
|
|||||||
Generate all needed datas for the generator : heightmap, watermap, and preset the volume with data from the heightmap.
|
Generate all needed datas for the generator : heightmap, watermap, and preset the volume with data from the heightmap.
|
||||||
"""
|
"""
|
||||||
|
|
||||||
editor = Editor()
|
editor = Editor(host=config.getHost())
|
||||||
buildArea = editor.getBuildArea()
|
buildArea = editor.getBuildArea()
|
||||||
buildRect = buildArea.toRect()
|
buildRect = buildArea.toRect()
|
||||||
|
|
||||||
@@ -179,7 +180,7 @@ class World:
|
|||||||
|
|
||||||
def propagate(self, coordinates, scanned=[]):
|
def propagate(self, coordinates, scanned=[]):
|
||||||
i = 0
|
i = 0
|
||||||
editor = Editor(buffering=True)
|
editor = Editor(host=config.getHost(), buffering=True)
|
||||||
if self.isInVolume(coordinates):
|
if self.isInVolume(coordinates):
|
||||||
Block = self.getBlockFromCoordinates(coordinates)
|
Block = self.getBlockFromCoordinates(coordinates)
|
||||||
self.getNeighbors(Block)
|
self.getNeighbors(Block)
|
||||||
@@ -212,7 +213,7 @@ class World:
|
|||||||
Args:
|
Args:
|
||||||
mask (image): white or black image : combined watermap smoothed and sobel smoothed.
|
mask (image): white or black image : combined watermap smoothed and sobel smoothed.
|
||||||
"""
|
"""
|
||||||
editor = Editor()
|
editor = Editor(host=config.getHost())
|
||||||
buildArea = editor.getBuildArea()
|
buildArea = editor.getBuildArea()
|
||||||
buildRect = buildArea.toRect()
|
buildRect = buildArea.toRect()
|
||||||
|
|
||||||
|
|||||||
@@ -5,13 +5,14 @@ from gdpc import Editor, Block, geometry, lookup
|
|||||||
from PIL import Image as img
|
from PIL import Image as img
|
||||||
from PIL.Image import Image
|
from PIL.Image import Image
|
||||||
from skimage import morphology
|
from skimage import morphology
|
||||||
|
import config
|
||||||
|
|
||||||
from world_maker.data_analysis import handle_import_image
|
from world_maker.data_analysis import handle_import_image
|
||||||
|
|
||||||
|
|
||||||
def remove_trees(heightmap: Union[str, Image], treesmap: Union[str, Image], mask: Union[str, Image]):
|
def remove_trees(heightmap: Union[str, Image], treesmap: Union[str, Image], mask: Union[str, Image]):
|
||||||
print("[Remove tree] Starting...")
|
print("[Remove tree] Starting...")
|
||||||
editor = Editor(buffering=True)
|
editor = Editor(host=config.getHost(), buffering=True)
|
||||||
build_area = editor.getBuildArea()
|
build_area = editor.getBuildArea()
|
||||||
build_rectangle = build_area.toRect()
|
build_rectangle = build_area.toRect()
|
||||||
|
|
||||||
@@ -44,7 +45,7 @@ def remove_trees(heightmap: Union[str, Image], treesmap: Union[str, Image], mask
|
|||||||
def smooth_terrain(heightmap: Union[str, Image], heightmap_smooth: Union[str, Image], mask: Union[str, Image]):
|
def smooth_terrain(heightmap: Union[str, Image], heightmap_smooth: Union[str, Image], mask: Union[str, Image]):
|
||||||
|
|
||||||
print("[Smooth terrain] Starting...")
|
print("[Smooth terrain] Starting...")
|
||||||
editor = Editor(buffering=True)
|
editor = Editor(host=config.getHost(), buffering=True)
|
||||||
build_area = editor.getBuildArea()
|
build_area = editor.getBuildArea()
|
||||||
build_rectangle = build_area.toRect()
|
build_rectangle = build_area.toRect()
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user