Change root file path and added rectangle 2D to 3D
@@ -1,8 +1,8 @@
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from District import District, Road
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from Position import Position
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from PIL import Image
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import random
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from data_analysis import handle_import_image
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from random import randint
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from data_analysis import handle_import_image, detect_mountain
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from typing import Union
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import numpy as np
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@@ -28,8 +28,8 @@ class City:
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"""
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Initialize the maps of the city. It reads the heightmap and watermap images and converts them into 2D lists.
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"""
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heightmap = Image.open('./data/heightmap.png').convert('L')
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watermap = Image.open('./data/watermap.png').convert('L')
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heightmap = Image.open('./world_maker/data/heightmap.png').convert('L')
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watermap = Image.open('./world_maker/data/watermap.png').convert('L')
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width, height = heightmap.size
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self.map_data = [[-1 if watermap.getpixel((x, y)) > 0 else 0 for x in range(width)] for y in range(height)]
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self.height_map = [[heightmap.getpixel((x, y)) for x in range(width)] for y in range(height)]
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@@ -105,7 +105,7 @@ class City:
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"""
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width, height = len(self.map_data[0]), len(self.map_data)
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img = Image.new('RGB', (width, height))
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colors = {id_district: (random.randint(0, 255), random.randint(0, 255), random.randint(0, 255))
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colors = {id_district: (randint(0, 255), randint(0, 255), randint(0, 255))
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for id_district in range(1, len(self.districts) + 1)}
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for y in range(height):
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@@ -115,19 +115,18 @@ class City:
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else:
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img.putpixel((x, y), colors[self.map_data[y][x]])
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img.save('./data/district.png')
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img.save('./world_maker/data/district.png')
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print("[City] District map created.")
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def draw_roads(self, image: Union[str, Image], size: int = 1) -> Image:
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def draw_roads(self, size_road: int = 1) -> Image:
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"""
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Draw the roads of the city on the image.
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:param size:
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:param image: The image to draw the roads on.
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"""
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image = handle_import_image(image)
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image = Image.new('RGB', Image.open('./world_maker/data/heightmap.png').size)
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for district in self.districts:
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district.draw_roads(image, size)
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district.draw_roads(image, size_road)
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return image
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def district_generate_road(self) -> list[Road]:
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@@ -138,6 +137,7 @@ class City:
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"""
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roads = []
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for district in self.districts:
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if district.type != "mountain":
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district.generate_roads(self.map_data)
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roads.extend(district.roads)
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return roads
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@@ -164,16 +164,44 @@ class City:
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array = np.array([[True if self.map_data[y][x] in district_id else False for x in range(len(self.map_data[0]))]
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for y in range(len(self.map_data))])
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image = Image.fromarray(array)
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image.save('./data/mountain_map.png')
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image.save('./world_maker/data/mountain_map.png')
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return image
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def generate_district(self):
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image = handle_import_image('./world_maker/data/smooth_sobel_watermap.png').convert('L')
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array = np.array(image)
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mountain_coo = detect_mountain()
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self.add_district(Position(mountain_coo[0], mountain_coo[1]), "mountain")
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print("[City] District added.")
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remove_circle_data(array, mountain_coo)
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area = get_area_array(array)
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sizeX, sizeY = len(array[0]), len(array)
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while area > sizeX * sizeY * 0.1:
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x, y = randint(0, sizeX - 1), randint(0, sizeY - 1)
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if array[y][x]:
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self.add_district(Position(x, y))
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remove_circle_data(array, (x, y))
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area = get_area_array(array)
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print("[City] District added.")
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def remove_circle_data(array, center, radius=100):
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y_indices, x_indices = np.indices(array.shape)
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dist_sq = (y_indices - center[1]) ** 2 + (x_indices - center[0]) ** 2
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mask = dist_sq <= radius ** 2
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array[mask] = False
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def get_area_array(array) -> int:
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return np.sum(array)
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if __name__ == '__main__':
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city = City()
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for i in range(10):
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city.add_district(Position(random.randint(0, 400), random.randint(0, 400)))
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city.add_district(Position(randint(0, 400), randint(0, 400)))
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city.loop_expend_district()
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city.district_draw_map()
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city.district_generate_road()
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image = city.draw_roads(Image.new('RGB', (401, 401)), 4)
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image.save('./data/roadmap.png')
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image.save('./world_maker/data/roadmap.png')
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@@ -158,7 +158,7 @@ class Skeleton:
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# xzDistance = (max(buildRect.end[0], buildRect.begin[0]) - min(buildRect.end[0], buildRect.begin[0]),
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# max(buildRect.end[1], buildRect.begin[1]) - min(buildRect.end[1], buildRect.begin[1]))
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heightmap = Image.open("data/heightmap.png").convert('RGB')
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heightmap = Image.open("./world_maker/data/heightmap.png").convert('RGB')
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# roadsArea = Image.new("L", xzDistance, 0)
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# width, height = heightmap.size
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@@ -216,7 +216,7 @@ class Skeleton:
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def road_area(self, name: str, radius: int = 10) -> Image:
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print("[Skeleton] Start mapping the road area...")
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heightmap = Image.open("data/heightmap.png")
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heightmap = Image.open("./world_maker/data/heightmap.png")
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width, height = heightmap.size
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road_area_map = Image.new("L", (width, height), 0)
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road_area_map_draw = ImageDraw.Draw(road_area_map)
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@@ -236,7 +236,7 @@ class Skeleton:
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circle_coords = (z - radius, x - radius, z + radius, x + radius)
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road_area_map_draw.ellipse(circle_coords, fill=255)
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road_area_map.save("data/"+name)
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road_area_map.save("./world_maker/data/"+name)
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print("[Skeleton] Road area mapping completed.")
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return road_area_map
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Before Width: | Height: | Size: 759 B After Width: | Height: | Size: 969 B |
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Before Width: | Height: | Size: 4.1 KiB After Width: | Height: | Size: 6.4 KiB |
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Before Width: | Height: | Size: 1.7 KiB After Width: | Height: | Size: 1.3 KiB |
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Before Width: | Height: | Size: 1.7 KiB After Width: | Height: | Size: 2.1 KiB |
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Before Width: | Height: | Size: 5.1 KiB |
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Before Width: | Height: | Size: 35 KiB After Width: | Height: | Size: 35 KiB |
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Before Width: | Height: | Size: 36 KiB After Width: | Height: | Size: 34 KiB |
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Before Width: | Height: | Size: 2.0 KiB After Width: | Height: | Size: 1.3 KiB |
@@ -4,15 +4,16 @@ import numpy as np
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from scipy import ndimage
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from Skeleton import Skeleton
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from typing import Union
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from random import randint
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import cv2
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def get_data(world: World):
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print("[Data Analysis] Generating data...")
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heightmap, watermap, treemap = world.getData()
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heightmap.save('./data/heightmap.png')
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watermap.save('./data/watermap.png')
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treemap.save('./data/treemap.png')
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heightmap.save('./world_maker/data/heightmap.png')
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watermap.save('./world_maker/data/watermap.png')
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treemap.save('./world_maker/data/treemap.png')
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print("[Data Analysis] Data generated.")
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return heightmap, watermap, treemap
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@@ -181,9 +182,9 @@ def filter_remove_details(image: Union[str, Image], n: int = 20) -> Image:
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def highway_map() -> Image:
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print("[Data Analysis] Generating highway map...")
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smooth_sobel = filter_smooth("./data/sobelmap.png", 1)
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smooth_sobel = filter_smooth("./world_maker/data/sobelmap.png", 1)
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negative_smooth_sobel = filter_negative(smooth_sobel)
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negative_smooth_sobel_water = subtract_map(negative_smooth_sobel, './data/watermap.png')
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negative_smooth_sobel_water = subtract_map(negative_smooth_sobel, './world_maker/data/watermap.png')
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array_sobel_water = np.array(negative_smooth_sobel_water)
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array_sobel_water = ndimage.binary_erosion(array_sobel_water, iterations=12)
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array_sobel_water = ndimage.binary_dilation(array_sobel_water, iterations=5)
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@@ -192,7 +193,7 @@ def highway_map() -> Image:
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array_sobel_water = filter_smooth_array(array_sobel_water, 6)
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image = Image.fromarray(array_sobel_water)
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image_no_details = filter_remove_details(image, 15)
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image_no_details.save('./data/highwaymap.png')
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image_no_details.save('./world_maker/data/highwaymap.png')
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print("[Data Analysis] Highway map generated.")
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return image_no_details
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@@ -210,45 +211,45 @@ def create_volume(surface: np.ndarray, heightmap: np.ndarray, make_it_flat: bool
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def convert_2D_to_3D(image: Union[str, Image], make_it_flat: bool = False) -> np.ndarray:
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image = handle_import_image(image)
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heightmap = Image.open('./data/heightmap.png').convert('L')
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heightmap = Image.open('./world_maker/data/heightmap.png').convert('L')
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heightmap = np.array(heightmap)
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surface = np.array(image)
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volume = create_volume(surface, heightmap, make_it_flat)
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return volume
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def skeleton_highway_map(image: Union[str, Image] = './data/highwaymap.png') -> Skeleton:
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def skeleton_highway_map(image: Union[str, Image] = './world_maker/data/highwaymap.png') -> Skeleton:
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image_array = convert_2D_to_3D(image, True)
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skeleton = Skeleton(image_array)
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skeleton.parse_graph(True)
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heightmap_skeleton = skeleton.map()
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heightmap_skeleton.save('./data/skeleton_highway.png')
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heightmap_skeleton.save('./world_maker/data/skeleton_highway.png')
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skeleton.road_area('skeleton_highway_area.png', 10)
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return skeleton
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def skeleton_mountain_map(image: Union[str, Image] = './data/mountain_map.png') -> Skeleton:
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def skeleton_mountain_map(image: Union[str, Image] = './world_maker/data/mountain_map.png') -> Skeleton:
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image_array = convert_2D_to_3D(image, True)
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skeleton = Skeleton(image_array)
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skeleton.parse_graph()
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heightmap_skeleton = skeleton.map()
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heightmap_skeleton.save('./data/skeleton_mountain.png')
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heightmap_skeleton.save('./world_maker/data/skeleton_mountain.png')
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skeleton.road_area('skeleton_mountain_area.png',3)
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return skeleton
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def smooth_sobel_water() -> Image:
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watermap = handle_import_image("./data/watermap.png")
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watermap = handle_import_image("./world_maker/data/watermap.png")
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watermap = filter_negative(filter_remove_details(filter_negative(watermap), 5))
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sobel = handle_import_image("./data/sobelmap.png")
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sobel = handle_import_image("./world_maker/data/sobelmap.png")
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sobel = filter_remove_details(filter_smooth(sobel, 1), 2)
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group = group_map(watermap, sobel)
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group = filter_negative(group)
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group.save('./data/smooth_sobel_watermap.png')
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group.save('./world_maker/data/smooth_sobel_watermap.png')
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return group
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def detect_mountain(image: Union[str, Image] = './data/sobelmap.png') -> Image:
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def detect_mountain(image: Union[str, Image] = './world_maker/data/sobelmap.png') -> Image:
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image = handle_import_image(image)
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sobel = np.array(image)
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pixels = sobel.reshape((-1, 1))
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@@ -272,3 +273,20 @@ def detect_mountain(image: Union[str, Image] = './data/sobelmap.png') -> Image:
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print(f"[Data Analysis] The center of the mountain is at ({cX}, {cY})")
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return (cX, cY)
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def rectangle_2D_to_3D(rectangle: list[tuple[tuple[int, int],tuple[int, int]]],
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height_min:int = 6, height_max:int = 10) \
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-> list[tuple[tuple[int, int, int], tuple[int, int, int]]]:
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image = handle_import_image('./world_maker/data/heightmap.png')
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new_rectangle = []
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for rect in rectangle:
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start, end = rect
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avg_height = 0
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for x in range(start[0], end[0]):
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for y in range(start[1], end[1]):
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avg_height += np.array(image.getpixel((x, y)))
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avg_height = int(avg_height / ((end[0] - start[0]) * (end[1] - start[1])))
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new_rectangle.append(((start[0], avg_height, start[1]), (end[0], avg_height + randint(height_min, height_max), end[1])))
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return new_rectangle
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@@ -2,6 +2,8 @@ from PIL import Image
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import numpy as np
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from typing import Union
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from data_analysis import handle_import_image
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from random import randint
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class Rectangle:
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def __init__(self, width, height):
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@@ -72,19 +74,16 @@ def pack_rectangles(rectangles, grid):
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return True
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import random
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def generate_rectangle(max_width:int = 25):
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width = random.randint(10, max_width)
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height = random.randint(10, max_width)
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def generate_rectangle(min_width: int = 10, max_width: int = 25):
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width = randint(min_width, max_width)
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height = randint(min_width, max_width)
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return Rectangle(width, height)
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def pack_rectangles(grid):
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def pack_rectangles(grid, min_width: int = 10, max_width: int = 25):
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bin = Bin(grid)
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while True:
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rectangle = generate_rectangle()
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rectangle = generate_rectangle(min_width, max_width)
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if not bin.place_rectangle(rectangle):
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break
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print(len(bin.rectangles))
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@@ -101,12 +100,13 @@ def draw_rectangles(rectangles, grid):
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return image
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def generate_building(image: Union[str, Image] = './data/roadmap2.png'):
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def generate_building(image: Union[str, Image], min_width: int = 10, max_width: int = 25):
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image = handle_import_image(image).convert('L')
|
||||
grid = np.array(image)
|
||||
rectangles = pack_rectangles(grid)
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||||
draw_rectangles(rectangles, grid).save('./data/building.png')
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rectangles = pack_rectangles(grid, min_width, max_width)
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||||
draw_rectangles(rectangles, grid).save('./world_maker/data/building.png')
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||||
return rectangles
|
||||
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||||
|
||||
if __name__ == '__main__':
|
||||
generate_building()
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||||
|
||||
@@ -1,6 +1,6 @@
|
||||
import World
|
||||
from PIL import Image
|
||||
from data_analysis import get_data,filter_negative, skeleton_mountain_map, highway_map, filter_sobel, skeleton_highway_map, \
|
||||
from data_analysis import get_data,filter_negative, rectangle_2D_to_3D, skeleton_mountain_map, highway_map, filter_sobel, skeleton_highway_map, \
|
||||
smooth_sobel_water, subtract_map, detect_mountain
|
||||
from City import City
|
||||
from Position import Position
|
||||
@@ -10,26 +10,24 @@ from pack_rectangle import generate_building
|
||||
if __name__ == '__main__':
|
||||
#world = World.World()
|
||||
#heightmap, watermap, treemap = get_data(world)
|
||||
#filter_sobel("./data/heightmap.png").save('./data/sobelmap.png')
|
||||
#filter_sobel("./world_maker/data/heightmap.png").save('./world_maker/data/sobelmap.png')
|
||||
smooth_sobel_water = smooth_sobel_water()
|
||||
skeleton_highway_map(highway_map())
|
||||
city = City()
|
||||
mountain_coo = detect_mountain()
|
||||
city.add_district(Position(mountain_coo[0], mountain_coo[1]), "mountain")
|
||||
city.add_district(Position(200, 200), "zdz")
|
||||
city.add_district(Position(300, 300), "cool")
|
||||
city.generate_district()
|
||||
city.loop_expend_district()
|
||||
city.district_draw_map()
|
||||
city.district_generate_road()
|
||||
image_mountain_map = city.get_district_mountain_map()
|
||||
road = city.draw_roads(Image.new('RGB', (401, 401)), 4)
|
||||
road.save('./data/roadmap.png')
|
||||
subtract_map(smooth_sobel_water, road).save('./data/roadmap2.png')
|
||||
subtract_map('./data/roadmap2.png', './data/skeleton_highway_area.png').save('./data/roadmap2.png')
|
||||
subtract_map('./data/roadmap2.png', './data/mountain_map.png').save('./data/roadmap2.png')
|
||||
generate_building('./data/roadmap2.png')
|
||||
road = city.draw_roads(4)
|
||||
road.save('./world_maker/data/roadmap.png')
|
||||
subtract_map(smooth_sobel_water, road).save('./world_maker/data/city_map.png')
|
||||
subtract_map('./world_maker/data/city_map.png', './world_maker/data/skeleton_highway_area.png').save('./world_maker/data/city_map.png')
|
||||
subtract_map('./world_maker/data/city_map.png', './world_maker/data/mountain_map.png').save('./world_maker/data/city_map.png')
|
||||
rectangle_building = generate_building('./world_maker/data/city_map.png')
|
||||
rectangle_building = rectangle_2D_to_3D(rectangle_building)
|
||||
|
||||
skeleton_mountain_map(image_mountain_map)
|
||||
subtract_map('./data/mountain_map.png','./data/skeleton_mountain_area.png').save('./data/mountain_map.png')
|
||||
subtract_map(smooth_sobel_water, filter_negative('./data/mountain_map.png')).save('./data/mountain_map.png')
|
||||
generate_building('./data/mountain_map.png')
|
||||
subtract_map('./world_maker/data/mountain_map.png', './world_maker/data/skeleton_mountain_area.png').save('./world_maker/data/mountain_map.png')
|
||||
subtract_map(smooth_sobel_water, filter_negative('./world_maker/data/mountain_map.png')).save('./world_maker/data/mountain_map.png')
|
||||
rectangle_mountain = generate_building('./world_maker/data/mountain_map.png')
|
||||
|
||||