Change root file path and added rectangle 2D to 3D

This commit is contained in:
NichiHachi
2024-06-15 21:40:19 +02:00
parent 8195396a04
commit fb00b927cb
13 changed files with 105 additions and 61 deletions

View File

@@ -4,15 +4,16 @@ import numpy as np
from scipy import ndimage
from Skeleton import Skeleton
from typing import Union
from random import randint
import cv2
def get_data(world: World):
print("[Data Analysis] Generating data...")
heightmap, watermap, treemap = world.getData()
heightmap.save('./data/heightmap.png')
watermap.save('./data/watermap.png')
treemap.save('./data/treemap.png')
heightmap.save('./world_maker/data/heightmap.png')
watermap.save('./world_maker/data/watermap.png')
treemap.save('./world_maker/data/treemap.png')
print("[Data Analysis] Data generated.")
return heightmap, watermap, treemap
@@ -181,9 +182,9 @@ def filter_remove_details(image: Union[str, Image], n: int = 20) -> Image:
def highway_map() -> Image:
print("[Data Analysis] Generating highway map...")
smooth_sobel = filter_smooth("./data/sobelmap.png", 1)
smooth_sobel = filter_smooth("./world_maker/data/sobelmap.png", 1)
negative_smooth_sobel = filter_negative(smooth_sobel)
negative_smooth_sobel_water = subtract_map(negative_smooth_sobel, './data/watermap.png')
negative_smooth_sobel_water = subtract_map(negative_smooth_sobel, './world_maker/data/watermap.png')
array_sobel_water = np.array(negative_smooth_sobel_water)
array_sobel_water = ndimage.binary_erosion(array_sobel_water, iterations=12)
array_sobel_water = ndimage.binary_dilation(array_sobel_water, iterations=5)
@@ -192,7 +193,7 @@ def highway_map() -> Image:
array_sobel_water = filter_smooth_array(array_sobel_water, 6)
image = Image.fromarray(array_sobel_water)
image_no_details = filter_remove_details(image, 15)
image_no_details.save('./data/highwaymap.png')
image_no_details.save('./world_maker/data/highwaymap.png')
print("[Data Analysis] Highway map generated.")
return image_no_details
@@ -210,45 +211,45 @@ def create_volume(surface: np.ndarray, heightmap: np.ndarray, make_it_flat: bool
def convert_2D_to_3D(image: Union[str, Image], make_it_flat: bool = False) -> np.ndarray:
image = handle_import_image(image)
heightmap = Image.open('./data/heightmap.png').convert('L')
heightmap = Image.open('./world_maker/data/heightmap.png').convert('L')
heightmap = np.array(heightmap)
surface = np.array(image)
volume = create_volume(surface, heightmap, make_it_flat)
return volume
def skeleton_highway_map(image: Union[str, Image] = './data/highwaymap.png') -> Skeleton:
def skeleton_highway_map(image: Union[str, Image] = './world_maker/data/highwaymap.png') -> Skeleton:
image_array = convert_2D_to_3D(image, True)
skeleton = Skeleton(image_array)
skeleton.parse_graph(True)
heightmap_skeleton = skeleton.map()
heightmap_skeleton.save('./data/skeleton_highway.png')
heightmap_skeleton.save('./world_maker/data/skeleton_highway.png')
skeleton.road_area('skeleton_highway_area.png', 10)
return skeleton
def skeleton_mountain_map(image: Union[str, Image] = './data/mountain_map.png') -> Skeleton:
def skeleton_mountain_map(image: Union[str, Image] = './world_maker/data/mountain_map.png') -> Skeleton:
image_array = convert_2D_to_3D(image, True)
skeleton = Skeleton(image_array)
skeleton.parse_graph()
heightmap_skeleton = skeleton.map()
heightmap_skeleton.save('./data/skeleton_mountain.png')
heightmap_skeleton.save('./world_maker/data/skeleton_mountain.png')
skeleton.road_area('skeleton_mountain_area.png',3)
return skeleton
def smooth_sobel_water() -> Image:
watermap = handle_import_image("./data/watermap.png")
watermap = handle_import_image("./world_maker/data/watermap.png")
watermap = filter_negative(filter_remove_details(filter_negative(watermap), 5))
sobel = handle_import_image("./data/sobelmap.png")
sobel = handle_import_image("./world_maker/data/sobelmap.png")
sobel = filter_remove_details(filter_smooth(sobel, 1), 2)
group = group_map(watermap, sobel)
group = filter_negative(group)
group.save('./data/smooth_sobel_watermap.png')
group.save('./world_maker/data/smooth_sobel_watermap.png')
return group
def detect_mountain(image: Union[str, Image] = './data/sobelmap.png') -> Image:
def detect_mountain(image: Union[str, Image] = './world_maker/data/sobelmap.png') -> Image:
image = handle_import_image(image)
sobel = np.array(image)
pixels = sobel.reshape((-1, 1))
@@ -272,3 +273,20 @@ def detect_mountain(image: Union[str, Image] = './data/sobelmap.png') -> Image:
print(f"[Data Analysis] The center of the mountain is at ({cX}, {cY})")
return (cX, cY)
def rectangle_2D_to_3D(rectangle: list[tuple[tuple[int, int],tuple[int, int]]],
height_min:int = 6, height_max:int = 10) \
-> list[tuple[tuple[int, int, int], tuple[int, int, int]]]:
image = handle_import_image('./world_maker/data/heightmap.png')
new_rectangle = []
for rect in rectangle:
start, end = rect
avg_height = 0
for x in range(start[0], end[0]):
for y in range(start[1], end[1]):
avg_height += np.array(image.getpixel((x, y)))
avg_height = int(avg_height / ((end[0] - start[0]) * (end[1] - start[1])))
new_rectangle.append(((start[0], avg_height, start[1]), (end[0], avg_height + randint(height_min, height_max), end[1])))
return new_rectangle