Change root file path and added rectangle 2D to 3D

This commit is contained in:
NichiHachi
2024-06-15 21:40:19 +02:00
parent 8195396a04
commit fb00b927cb
13 changed files with 105 additions and 61 deletions

View File

@@ -1,8 +1,8 @@
from District import District, Road
from Position import Position
from PIL import Image
import random
from data_analysis import handle_import_image
from random import randint
from data_analysis import handle_import_image, detect_mountain
from typing import Union
import numpy as np
@@ -28,8 +28,8 @@ class City:
"""
Initialize the maps of the city. It reads the heightmap and watermap images and converts them into 2D lists.
"""
heightmap = Image.open('./data/heightmap.png').convert('L')
watermap = Image.open('./data/watermap.png').convert('L')
heightmap = Image.open('./world_maker/data/heightmap.png').convert('L')
watermap = Image.open('./world_maker/data/watermap.png').convert('L')
width, height = heightmap.size
self.map_data = [[-1 if watermap.getpixel((x, y)) > 0 else 0 for x in range(width)] for y in range(height)]
self.height_map = [[heightmap.getpixel((x, y)) for x in range(width)] for y in range(height)]
@@ -105,7 +105,7 @@ class City:
"""
width, height = len(self.map_data[0]), len(self.map_data)
img = Image.new('RGB', (width, height))
colors = {id_district: (random.randint(0, 255), random.randint(0, 255), random.randint(0, 255))
colors = {id_district: (randint(0, 255), randint(0, 255), randint(0, 255))
for id_district in range(1, len(self.districts) + 1)}
for y in range(height):
@@ -115,19 +115,18 @@ class City:
else:
img.putpixel((x, y), colors[self.map_data[y][x]])
img.save('./data/district.png')
img.save('./world_maker/data/district.png')
print("[City] District map created.")
def draw_roads(self, image: Union[str, Image], size: int = 1) -> Image:
def draw_roads(self, size_road: int = 1) -> Image:
"""
Draw the roads of the city on the image.
:param size:
:param image: The image to draw the roads on.
"""
image = handle_import_image(image)
image = Image.new('RGB', Image.open('./world_maker/data/heightmap.png').size)
for district in self.districts:
district.draw_roads(image, size)
district.draw_roads(image, size_road)
return image
def district_generate_road(self) -> list[Road]:
@@ -138,8 +137,9 @@ class City:
"""
roads = []
for district in self.districts:
district.generate_roads(self.map_data)
roads.extend(district.roads)
if district.type != "mountain":
district.generate_roads(self.map_data)
roads.extend(district.roads)
return roads
def point_in_which_district(self, point: Union[Position, tuple[int, int]]) -> int:
@@ -164,16 +164,44 @@ class City:
array = np.array([[True if self.map_data[y][x] in district_id else False for x in range(len(self.map_data[0]))]
for y in range(len(self.map_data))])
image = Image.fromarray(array)
image.save('./data/mountain_map.png')
image.save('./world_maker/data/mountain_map.png')
return image
def generate_district(self):
image = handle_import_image('./world_maker/data/smooth_sobel_watermap.png').convert('L')
array = np.array(image)
mountain_coo = detect_mountain()
self.add_district(Position(mountain_coo[0], mountain_coo[1]), "mountain")
print("[City] District added.")
remove_circle_data(array, mountain_coo)
area = get_area_array(array)
sizeX, sizeY = len(array[0]), len(array)
while area > sizeX * sizeY * 0.1:
x, y = randint(0, sizeX - 1), randint(0, sizeY - 1)
if array[y][x]:
self.add_district(Position(x, y))
remove_circle_data(array, (x, y))
area = get_area_array(array)
print("[City] District added.")
def remove_circle_data(array, center, radius=100):
y_indices, x_indices = np.indices(array.shape)
dist_sq = (y_indices - center[1]) ** 2 + (x_indices - center[0]) ** 2
mask = dist_sq <= radius ** 2
array[mask] = False
def get_area_array(array) -> int:
return np.sum(array)
if __name__ == '__main__':
city = City()
for i in range(10):
city.add_district(Position(random.randint(0, 400), random.randint(0, 400)))
city.add_district(Position(randint(0, 400), randint(0, 400)))
city.loop_expend_district()
city.district_draw_map()
city.district_generate_road()
image = city.draw_roads(Image.new('RGB', (401, 401)),4)
image.save('./data/roadmap.png')
image = city.draw_roads(Image.new('RGB', (401, 401)), 4)
image.save('./world_maker/data/roadmap.png')